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  1. E

    Digital Art Compendium Discussion

    BARF. It was a temp fix that I did back then. Totally forgot about it.
  2. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The colors were picked completely on a whim; nothing to do with the party roster for the prototype. :]
  3. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Picked those because we needed temp colors and it was easy to lift colors from existing palette files I had...
  4. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The game that Mike is referring to is Valdis Story: Abyssal City (good game, by the way). When it was released, a number of people complained to the developer that the game's Hard difficulty was too hard...so he just renamed them in an later update.
  5. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I actually...don't think we can go into specifics why we started making an RPG.
  6. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    In a post mortem of Guacamelee, the developers acknowledged that they put in way too many memes and references into the game; it was something they regretted later.
  7. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The only reference is that Mariel just likes to draw malformed cats.
  8. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Then I guess you're not going to be fine. :[
  9. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If we did want to do references/easter eggs, then we wouldn't comment or say anything about it.
  10. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Just making something clear, since I've seen people make the same (wrong) assumption about the art direction. Whereas the world and art of Skullgirls was very much a product of Alex's design, Indivisible is Lab Zero's game. The entire team is pitching designs and ideas together, and we're...
  11. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hasn't changed much; we're still working with sticks and clay.
  12. E

    Changes to Eliza's win costume

    Oh, if I could ONLY tell the stories. Maybe 10 years from now or something.
  13. E

    Changes to Eliza's win costume

    I and the majority of the team thought it was really tacky and not fitting at all for the game. The original concept was a joke to begin with; I personally felt it shouldn't have been included in the first place. Just because we have a cast of attractive women does not mean that we don't have...
  14. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't think it does, but that's just me.
  15. E

    Frame Clean Up Errors Thread!

    Not a cleanup error; possibly something weird going on after Mike changed the renderer. It's most likely not going to get touched at this point. Aadsfkghgkd ok fixing this now. Also, just noticed this screenshot also highlights another error, so I'm fixing that, too!
  16. E

    Painwheel palettes, character select glitch

    Whoops, looks like this was a result of us fixing some color indexes on Painwheel, but character select did not like it. It should be fixed now. I think.
  17. E

    http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190#post-2...

    http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190#post-268947 Is there honestly an issue?
  18. E

    Filia's skirt isn't longer, so don't spread misinformation. :]

    Filia's skirt isn't longer, so don't spread misinformation. :]
  19. E

    Frame Clean Up Errors Thread!

    Majority of these have been fixed.
  20. E

    Frame Clean Up Errors Thread!

    That's a result of the lighting from the eyes, increasing the slight green bias from the black; it's not an error.