• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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    The Unofficial Official Beta Discussion Thread

    Iterative means that you have a base and keep that base similar but improve it kind of like when you facelift a car model, it's still the same old car but it's a little different. This new level 3 is like changing the sedan to an suv and calling it the same model, they are not. The fact that...
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    The Unofficial Official Beta Discussion Thread

    I just think with time extension, the old level 3 kit was fine, the only problem I had with the old kit was that you couldn't zone with it because it put you in a bad spot which felt backwards for robo. New level 3 is good and strong but now it feels like if you don't combo with it you're...
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    The Unofficial Official Beta Discussion Thread

    I know I'm in another losing battle when it comes to this but I really don't like Robo's new level 3, it's cool and it's strong but idk it doesn't feel iterative on robo, it just feels like a completely different character. Honestly I feel like just the ability to timer extend was more than...
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    Skullgirls Original CPS2 Soundtrack

    Holy crap it's the legend I listen to the old arrangements all the time! It's all really good work, these final mixes are awesome too Keep up the good work! My favorite is the Painwheel one, the screaming sample is SO GOOD and then the rest of it is awesome. I kind of wish it was an install...
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    The Unofficial Official Beta Discussion Thread

    I want to play her and would like for her to have a much more consistent overhead, it's currently really hard. It can even whiff point blank and that's with jHP kara adc jLK, that sucks. Her double overhead is also a lot more challenging than it is for the rest of the cast and can also whiff...
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    The Unofficial Official Beta Discussion Thread

    Can Painwheel get her old beta armor back?
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    The Unofficial Official Beta Discussion Thread

    I just remembered something, since hurtbox changes seem to be happening, is bella going to get changed so that her hurtboxes will be more in line with other characters or will she always be bonkers in that regard?
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    The Unofficial Official Beta Discussion Thread

    I personally liked how destructive Annie was because it made it so that people died when I hit them, I miss Double level 5 for the same reason the game is more fun when I have to deal with you the least. Currently a lot of the game is heavily lopsided to band for the same reason, I liked that...
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    The Unofficial Official Beta Discussion Thread

    I wanted to add that I thought meter steal was a very cool concept that opened up a new strat in denying somebody the ability to safe DHC which is a very strong option, I thought this was very cool (I kind of felt like it solved one of my issues with the game without outright removing anything)...
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    Reading ¿?

    This might help you, only applies to default controls
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    The Unofficial Official Beta Discussion Thread

    I appreciate your explanation but I don't think I can really agree on this one I can understand the intent of toning down a character and I get that it opens up throwing more as an option against the character therefore giving it a downside (though personally I thought being minus on block was...
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    The Unofficial Official Beta Discussion Thread

    I'd like to point out that nom requires you to block correctly first and sneeze requires that the head be not in cooldown in the first place and in most distances hitting both fortune and the head mean the head will more than likely be in cooldown longer than fortune can possibly recover these...
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    How do I git gud?

    () is usually meant to show you what strength of a move specifically to use For example in the Cancelling to Special moves tut you'll see the input for Hairball which is :QCB::K: so the game then asks you to do something into Hairball (:HK:) this means that it wants you to do :QCB::HK: As for...
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    The Unofficial Official Beta Discussion Thread

    I still think the best nerf for Peacock is to just make her projectiles go away if she gets hit. I get the logic behind the scaling nerf but the way I see it is, Robo keeps her good trade because it's a resource and peacock has it on demand. I'd also argue that Robo has to do this on purpose...
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    The Unofficial Official Beta Discussion Thread

    What I don't get about the H beam assist nerf specifically is what it's even for, currently most assists still move forward with the camera as they are locked to it, robo is just in front of it directly though I don't think that makes it any more punishable than anything else is with your point...
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    The Unofficial Official Beta Discussion Thread

    Oh I wanted to add something that bugs me and it's about Ms Fortune's jumping hurtbox and it's mostly because it doesn't happen for every other character. Her double jump hurtboxes are a copy paste which makes it very bad for maneuverability this doesn't happen for any other character, some even...