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  1. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Yeah, EVO 2013/2014 were among the largest, I believe.
  2. Kai

    USA Chicago Thread: We are actually the best

    There's a monthly at EXP Gaming Lounge called, "U Like That!" that I try to make it out to, that's your most likely place, imo. There won't be one in May, because of Combo Breaker, but in June, I'm sure it'll happen. Ignite Gaming Lounge hosts fighters on Mondays, but it's all SFV right now.
  3. Kai

    Indivisible media coverage index

    This has become more than an aside, so if anyone wants to continue this topic, please create a new thread for it. Otherwise, let's not crowd this thread, which exists for a different purpose than discussing LGBT characters in Indivisible.
  4. Kai

    Lab Hero: Conversations With The People Behind Lab Zero

    It's not going to be part of the planned Lab Hero run of interviews, but should I ever find myself out there, anything's possible.
  5. Kai

    Indivisible media coverage index

    Well, no. His being gay has little relevance to being a game dev CEO, but in the context of his discussing and possibly working to implement gay characters into Indivisible story, it is relevant. Which is why I said up until that point. Personal experience is important in shaping believable...
  6. Kai

    Indivisible media coverage index

    Up until the discussion of LGBT characters in Indivisible, Peter's sexuality was of little relevance to his work at Lab Zero, which is likely why some (most?) people didn't know. I don't think anybody (including him) regards it as a sensitive issue, but staying on a minor topic for a needlessly...
  7. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    At this point, consensus seems to be that a 3/5 Top 16 would not fit into 2 hours. I think that means we need to talk about scaling the Sunday stream down to just Top 8, and have the Top-16-through-Top-8 happen beforehand.
  8. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Well, then, @Mike_Z pls weigh in on this. I have no opinion, but the math does seem to point to it being near impossible to fit a 3/5 top 16 into a strict 2 hours.
  9. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Well, for 16 person bracket, there would be 31 matches. So, 120 minutes divided by 31 matches is... 3m52s per match. Hmm :/
  10. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    LOOK UNDER YOUR SEATS YOU get a bye YOU get a bye EVERYBODY gets a bye
  11. Kai

    Lab Hero: Conversations With The People Behind Lab Zero

    Episode 3 Mariel Cartwright - Art Director & Lead Animator
  12. Kai

    Lab Hero: Conversations With The People Behind Lab Zero

    Episode 2 Chris Matthews (@Mr Peck) - Tools Programmer
  13. Kai

    [Apr 29, 2016] Northwest Majors VIII (April 29-May 1) | #NWM8 (Des Moines, WA)

    Can you use your mod powers and ban him? Surely, you can't be serious? I am serious. And don't call me Skarmand.
  14. Kai

    Lab Hero: Conversations With The People Behind Lab Zero

    Interviews about the people themselves. What they do, how they came to do it, and what made them want to do it. For the first run (season?) I have the following people in mind: Episode 1 Eric Kozlowsky - Lead Environment Artist
  15. Kai

    Steam - Windows 60fps problem? Specs inside

    Some people on reddit are also noticing similar issues with poor frame rates. https://www.reddit.com/r/Skullgirls/comments/4fprov/lagging_issues_post_update/
  16. Kai

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    I'm sick of people labeling tomato as a fruit, just because they were born with certain genes. Can't we just accept tomato for what they clearly feel like they are? A vegetable? It's 2016, people.
  17. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That's what it is for me. Of all the major beatdazzle-em-ups I've played in the last 15 years, I barely remember anything about their stories, or really, even any of their set pieces. For God's sake, I beat Bayonetta on the hardest difficulty, meaning I liked the gameplay enough to play through...