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  1. winnie

    Eliza Combo Thread: Our Fair Lady of Slaughter

    In case someone was looking for an Eliza combo that uses one bar of meter here is a good universal corner one.
  2. winnie

    USA EAST COAST VS WEST COAST 5v5 (EVO2014)

    yeah Friday sound like the best time to do this
  3. winnie

    Fenrir drive change

    All problems with this change can be fixed by using Gregor to finish your combo instead of Fenrir. This is not a real issue because you should be waiting till the last hit of Fenrir anyway and even if you DHC to early into a super that doesn't hit you can just jab them or something and they will...
  4. winnie

    Fukua General Discussion

    Why are we talking about Parasoul and Peacock's defensive weaknesses now? Its a bit off topic.(everyone has defensive weaknesses anyway) Mk shadow is an interesting move because its one of Fukua's few moves that loses if your opponent challenges it. Plus you don't get much off it if they block...
  5. winnie

    Fukua General Discussion

    Oh yeah and only her supers have throw invincibility so just throw her all day when she has no bar or you can just air reset her because her air super is a terrible reversal and don't forget the lack of anti air and cross up protection on. All in all she really is not that strong of a character...
  6. winnie

    Fukua General Discussion

    Her weakness is that she has a hard time opening people up when the other player knows to just block and not try and challenge j.hk.
  7. winnie

    Fukua tech thread

    s.mk cancel into throw is her best kara throw because you can get the most range off it. Both s.hk and cr.hk have a active hit box before they start to move so you cant kara throw without whiffing the move somehow.
  8. winnie

    Fukua's Original Combos

    Found a corner burst bait combo that does 10k and works on everyone just have to switch one move depending on if they are a light or heavy character, so here it is. After burst in corner: s.hk > otg hk shadow > s.hp > j.hk > s.mk > s.hp > j.hp > j.hk > cr.mp > cr.hp(for heavy) or s.hk(for...
  9. winnie

    Fukua tech thread

    Interesting I made second place with a character I only played for a week. :^P
  10. winnie

    Fukua tech thread

    Ok so I found a cool burst bait/jump back punish off of cr.mp > kara s.hk > lk shadow If they burst to early or to late you get a free punish and if they don't burst and hold up back after then they will get hit by the lk shadow. If they block low you can just keep them in pressure thanks to lk...
  11. winnie

    Fukua's Original Combos

    Only reason to not super jump is so you can do j.mp > j.mk > call assist and get a nice little cross up from it. (you can't call assist when you super jump for those who don't already know that) But what ever works for you is all that matters.
  12. winnie

    Fukua's Original Combos

    You don't have to super jump but that still works basically the goal is to hit the lower half of there hit box with the j.hk so that you land on the ground before them and can hit them with s.lk before they land.
  13. winnie

    Fukua's Original Combos

    s.lk(x2) works on everyone you just have to time it so you hit them before they hit the ground and the cr.mp > cr.hp only whiffs on Squigly in the corner so you have to use a different combo. I'll record some if the combos you may have trouble with when I get the chance but all of them work...
  14. winnie

    Fukua's Original Combos

    These are all the combos I have found for every situation I get hits in. They are mostly optimized but I would love to see them get even better so here they are. Have fun and see if you can get more damage form the same start. Mid Screen universal no otg (BNB): cr.lk > cr.mp > cr.hp > hk...
  15. winnie

    Dealing with Parasoul's j.HP, because it needs it's own entire thread!

    You do know that if you air block it and don't push block it will force you to the ground and cancel your block allowing you to punish Parasoul as long as you land before her. So if they are just spamming j.hp then you can just do that or what IsaVulpes said just tech the blue bounce. The real...
  16. winnie

    Fukua General Discussion

    So much complaining about Fukua, can't wait for the next good character to see this happen all over again. Can you let a DLC character thats not "low" tier rock plz.
  17. winnie

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Its hard to make a tier list in a game where everything changes every few months. The only character that has stayed in the top 5 in every version is Val so thats is the character you should play if you want some consistency. And don't trust anyone's placement of BB or Fukua because that will...
  18. winnie

    Advanced Techniques in SG

    Push Block Guard Canceling is one of the best "advanced tech" this game has, only problem is that its basically random.
  19. winnie

    Fukua General Discussion

    Only thing I don't like about the j.hk change is when you air to air someone with it at max range you will land to far away for most of Fukua's ground normals to hit. More specifically when you combo mk shadow > max range j.hk you will land out of range for s.hp and are forced to fallow up with...
  20. winnie

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    You forget that Peacock also had TODs just like everyone else the only difference was she also had the best zoning game. I don't think she was better than Fortune or Val but she was definitely better than everyone else.