• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Cellsai

    Evolving Characters?

    If you evolve Peacock from Bronze to Silver, her stats will initially go down. However, her growth rate will go up dramatically, so by the time you max out her level again she'll be far more powerful than she was. From what I gather, currently even if you evolve your Bronze characters into...
  2. Cellsai

    Skullgirls Mobile General Discussion

    Sorry, I meant Painwheel, not Peacock. It's Painwheel's multi hitting final combo hit that's giving me trouble.
  3. Cellsai

    Skullgirls Mobile General Discussion

    For anyone playing... are they having trouble using Peacock's Painwheel's launcher? It was fine until I upgraded her combo string, and now it doesn't seem to be a true combo going from Tap Tap Tap Tap Launcher :/
  4. Cellsai

    Skullgirls Mobile Bug Reports

    Me again! re: the bug mentioned above where dragging Parasoul's card causes the game to crash. This is not specifically Parasoul. If you you try and drag any card to the top right of the screen (where the opponent's characters appear) the game will crash. This seems to be the same kind of crash...
  5. Cellsai

    Skullgirls Mobile system suggestions

    But but... your avatar! ;_;
  6. Cellsai

    Welcome Pack now available

    This just popped up in the store in game: That's about $10 for those who can't read glorious nipponese :P The closest regular tier is $10 for 575 Theonite, so this limited welcome pack is almost the same. I have a few questions for any devs watching: Is this Oh Mai Val actually exclusive...
  7. Cellsai

    Skullgirls Mobile system suggestions

    I'd obviously love more costumes for the characters, but I really think you're underestimating how much work it would take to do an alternate costume like this. In Fire Emblem Heroes the characters are tiny, simple shapes. They all basically look the same - same poses, same animations, etc. For...
  8. Cellsai

    Skullgirls Mobile General Discussion

    I can't guarantee anything, but I don't believe so. I did the same with a bunch of games with awkward releases. Kingdom Hearts X for example. Again though, if you are worried at all, just wait until the official launch. It'll hopefully only be a few weeks at the longest.
  9. Cellsai

    Daily Event Drop Rates

    That seems like a pretty generous set of drop rates! At least for the first wave. I'm still a weakling so I haven't really gotten to grinding anything.
  10. Cellsai

    Skullgirls Mobile General Discussion

    Finally had a chance to download this. I'm in Japan, so I had to go sideways a bit to get it. Here's my simple enough process for Android phones: 1) Download TunnelBear. It's a great VPN app, and it's free. 2) Open TunnelBear, and set your region to Canada. You'll only get 500mb free data from...
  11. Cellsai

    Skullgirls Mobile system suggestions

    I like this! As others have said, I don't know if the game would be actually able to handle dozens of character on the enemy team though. Maybe a system where they don't leave corpses, and are just the same 3 characters over and over. Every time a character repeats it could get a buff so the...
  12. Cellsai

    Skullgirls Mobile Bug Reports

    Sorry I have no screenshots - I'm kind of in a crazy rush but wanted to get in a quick report: On the Equip Skills screen: To equip a skill we're supposed to tap a skill, then tap Equip. However, if instead of tapping I try and drag any of the skills on the right-side window the game will...
  13. Cellsai

    Skullgirls Mobile General Discussion

    My main deal is that I unlocked everything way too fast. For a game like this, as sucky as it sounds, you can't give us everything we want right out of the gate. This is especially when a problem when you can get silvers right at the start and can immediately see how much better they are than...
  14. Cellsai

    Skullgirls Mobile General Discussion

    I finally stopped trying to play the beta 'naturally' and just started using Beta only relics to unlock everything. I feel I've gotten a pretty good look at how natural unlocking and leveling up functions at this point. Final verdict on relic unlocks: There's definitely something that needs to...
  15. Cellsai

    Mobile Season 1 Story Mode Discussion

    No, she can't detatch it, but she like all ferals can stiffen parts of their bodies to make it a blade sticking out of her spine.
  16. Cellsai

    Official Skullgirls Tall Tales Thread

    Double post, but whatever. A tip for making threads: Put content in them. Just asking other people to make content for your thread makes it very hard to get people interested in the thread in the first place. Write your own tall tales and other people might join in. Don't expect them to do the...
  17. Cellsai

    Skullgirls Mobile General Discussion

    This. I know y'all at HV have explained your standpoint on this before, but I absolutely disagree with the mentality that anything that can lead to my entire team dying one after another is fun when I can't do anything to stop it. The negative feelings of the AI being able to do it me FAR...
  18. Cellsai

    Official Skullgirls Tall Tales Thread

    There once was a character named Scythana. The End.
  19. Cellsai

    Skullgirls Mobile General Discussion

    For the Beta, a constant connection is not required. You need one to start up the game is all, but after that you're fine. I think in the full version a connection will be required though.
  20. Cellsai

    Skullgirls Mobile Bug Reports

    I've been really focusing on Painwheel and noticed that her launcher problems (where she can launch, juggle and then the opponent can punish her on the ground) doesn't seem to affect Parasoul. She can full combo Parasoul and cause a knockdown with the last hit of her air combo, which gives...