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  1. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    howabout letting robo keep the wall stick on her sHK when she doesn't use it
  2. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    maybe staggering should make you walk back abit slower edit: actually, the walk back rate is ok, it's just that beowulf sHK has too much pushback I think
  3. havick9

    Eliza Setups and Tech Thread!

    the way I do it is by doing the whole taunt input before the DP is sjc-able Edit: Hawt Salsa's thing works pretty well
  4. havick9

    Eliza Setups and Tech Thread!

    you can get up to +12 on hit with sekh crouching lights when spaced well
  5. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    oh hey that combo stage bug I bugged this thread about earliar seems to be tied to each headrone headrone #2 doesn't cause combo stage 5 when special canceled to while #1 and #3 do edit: yo #2 is the shit when you want a second ground chain when your opponent's at full undizzy, dawg!!!!!
  6. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    this punch move does pretty good damage
  7. havick9

    General Bug Report Thread

    PC Beta 8/5 Patch The training dummy doesn't ground tech wulfdog and da grendel killa after OTG press slam sometimes too after OTG
  8. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    maybe if she doesn't get that, maybe she could get a techable knockdown on head RAM during det mode it would be really easy to magnet those and it makes sense lorewise
  9. havick9

    Patron Saint NPCs

  10. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    yeah you can do that but good luck hit confirming it consistently edit: maybe increase the super cancel window
  11. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    can't magnet sliding people Edit: oh you probably can but w/m laser recovery doesn't let you do it
  12. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    do people like the l/m laser sliding knockdown more than the other knockdown thing during detonate mode? maybe it was too OP because magnet causes explosion every time now but it was much easier to confirm a magnet after old detonate weak/medium laser knockdown hard knockdown's pretty nice but...
  13. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    okay, I tried them all and only squigly's was unblockable
  14. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    sorry if I'm doing something wrong here
  15. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    making this harder to do or impossible doesn't sound too bad
  16. havick9

    Beowulf Tech Thread

    for those that like dancing on peoples' faces
  17. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    happy birthdays are fun
  18. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    jMKx2 made combos too long that's why it's much faster now in the beta
  19. havick9

    Beowulf Tech Thread

    the trick is the instant jump after the grab and the headbutt as soon as you land