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  1. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    it's really good to pull people out of corners so you can cross them up too
  2. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    Can Eliza have more hitstun on the third hit of a second sHPx3 in a combo so Horace can combo on the shorter characters? It's weird that Horace combos with the second hit of sHPx3 all fine on everyone but not the third.
  3. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    the cat should squash every ant with the earthquake stomp it has in the Indivisible prototype
  4. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    take away fortune's NOM and give it to the ants
  5. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    THIS WOULD BE SO MUCH FUN
  6. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    1/3 hype doesn't have any indicators maybe at level 0-.999 hype, every canis major on a chair gets you to level 1 levels 2-3 only give 1/3 hype this probably was a thing before
  7. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    maybe this could be a thing if it only got you to level 1 reason for this is: low level/casual players never see this hype level thing ever if they're the type who never touch the training mode (alot I think) cool because this would also be a thing low level/casual players could see for...
  8. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    another probably dumb idea: beowulf can chain into a slower, more damaging sHK that staggers at the cost of hype
  9. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    random beowulf ideas: -chairless beo gains hype faster -every mic drop in a combo shows the hype levels (this might've been a thing before idk, probably annoying) -knees and/or headbutts at the end of clinch supers cause crumple -level 5 super steals lv 3 hype airwulf's "high risk maneuver"...
  10. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    everyone learn your mike drop combos edit: oops I read that wrong thought it read that any combos that gain any hype get the penguin
  11. havick9

    Indivisible Art

    this guy's making a 3D Ajna right now https://www.twitch.tv/autokite
  12. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock doesn't need anything because she has THIS
  13. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    cerebella mirrors should always start rounds with super jump forward grab bag imo
  14. havick9

    Eliza Combo Thread: Our Fair Lady of Slaughter

    you can replace the cMK in the first chain with one hit of cMP: less damage scaling in the future hits and you can do sHK, call pillar, 2nd sHK delay dp for the first chain with parasoul I don't know much about valentine assists or full combo optimizing
  15. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    the parry window is ok
  16. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    parasoul is a liar
  17. havick9

    Skullgirls Beta Aug 5th Patch Discussion

    napalm trigger is weird imo look at the fourth tear just another small detail..