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  1. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I dug this up. Was meaning to post this back when you asked. Just shy of 6.9k with Assist.
  2. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Looks like you're right on the j.HK shenanigans. However, the mixup itself isn't crazy broken. There seems to be a fairly large gap in the setup off s.HP. You need to get the j.HK to hit first, or the UB protection is fairly wide thanks to cr.HP. This means you need to call the assist after you...
  3. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    The built in unblockable protection on regular block should give you a fairly lenient window to pushblock and switch block. I'll look into it later.
  4. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Can't you just pushblock and switch blocks for unblockable protection?
  5. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    This is where Low Assist works really well, or fly 1-3 frames before the assist connects to have a mid/high hitting assist catch up+back (Retail only).
  6. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    These all lose to Up+Back in the new system. Whiff j.MK > cr.LK still works. I use late j.LK xx Refly > j.LK to deal with High/Low rhythm blocking.
  7. Krackatoa

    Introduction to PW (a guide)

    Devour her with Charged cr.MP
  8. Krackatoa

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Don't you want to punish bursts with heavy/medium normals to get fat undizzy bonuses (Counterhit)? Beowulf is super low on strings, though (I feel like stuff like the air series you're doing are very important to his damage...) Do j.HP > Dead Arm Time for a cool -100 Undizzy and the same IPS...
  9. Krackatoa

    Beta Wulf Discussion

    Best situation would be to like... cancel the 5HK into chair pickup for mad stagger frame advantage.
  10. Krackatoa

    Beowulf links

    Do not use Two Button dash. There's a dash buffer for tap dash. It's easier to get tap-dash consistently than two-button.
  11. Krackatoa

    Skullgirls PC Beta Updates Discussion

    Is RDP on Install really that bad? I didn't notice any issues. Are people just bad at DPs? I have a fun suggestion plsplspls: During Install, give PW the ability to cancel into armored normals 3-5 frames before the cinematic freeze is done, but no movement options, or blocking, or flight...
  12. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    <_< Remember, PW corner carry works from half-stage. cr.LK,cr.MK,s.HP xx LK.Buer > xx Fly > 6j.LK > cr.MK xx LK.Buer xx Fly > 3j.LP > s.MP > Air.LK.Buer xx Fly > OTG j.MP So you either get them to the corner, or you do a crossup reset when your back is to the stage.
  13. Krackatoa

    Beta Wulf Discussion

    I think Wulf probably WANTS to burn OTG on stage 2 beast cannon for optimal damage vs Undizzy. Take them to the top, as there's no better move to use before Undizzy starts building. Can he land three ups in a corner starter? I wonder...
  14. Krackatoa

    Double Beta Combos/Tech Thread

    Danke, herr doctor.
  15. Krackatoa

    Double Beta Combos/Tech Thread

    How big is the trigger relative to the initial hitbox? Same size?
  16. Krackatoa

    Double Beta Combos/Tech Thread

    I've only spent a bit of time in the lab, but Puddle is fantastic for crossunder setups off a properly timed j.HK after landing. In some situations, you can buffer super on landing with assist call, and flesh step for a protected crossup/fake crossup setup. It's a lot of fun, and makes landing...
  17. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    cr.LK, cr.MK, cr.HP (Call H.Brass) xx HK.Buer Falling LK.Buer xx Fly j.LK, j.HP (4) xx LK.Buer OTG Deathcrawl Also good. j.LP,j.LK, j.MK xx Air.LK.Buer xx Fly j.LK, j.HP (4) + Call Bomber xx Air.LK.Buer j.LK, j.HP(4) xx Air.LK. Buer xx Fly j.LK, j.HP(4) xx Air.LK.Buer OTG Deathcrawl...
  18. Krackatoa

    Painwheel tricks and resets

    That's fine by me, it would be too silly otherwise. More than once I've Up+Backed against multi-hitting assists like Bomber, only to land immediately and get caught by the 2nd hit of the assist because I didn't revert to stand block immediately. The trauma has stuck with me to this day. For it...
  19. Krackatoa

    Painwheel tricks and resets

    In regards to the recent beta changes in regards to being able to block mids and highs during prejump and the removal of proximity block on aerials cancelling prejump: Being able to block mids and highs during prejump also applies to assists. If this is removed (With prox block change...