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  1. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Xsplit and OBS are good in that they don't draw a lot of processing power.
  2. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    More Buers is how.
  3. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I worked with the requested starter. It's likely because s.MK means you don't have to commit to the c.HP on block, which can get PBGC'd in some situations.
  4. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Character specific. cr.LK,cr.MK,cr.HP xx HK.Buer xx Fly > Air.LK.Buer > 20 OTG s.LK xx LK.Buer xx Fly > 55 3j.LP > 70 s.HK > 100 j.MP(4) xx Air.LK.Buer xx Fly > 140 j.MK > 160 s.MK xx HK.Buer xx Fly > 200 9j.HK > 230 s.LP,s.LK,s.MK,s.HP xx LK.Buer xx Deathcrawl I think this works?
  5. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    It's very tight on Parasoul. You'll have to find another route for heavies. Oh look. I found one.
  6. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Well, if we've reached today's jerk quotient: Beo's H.Hurl when called in tandem with LK.Buer in the corner sets up a 2369 Air.LK.Buer xx Fly > 2369 Air.LK.Buer > Falling j.MK Restand > LK.Buer (Or sans falling j.MK > OTG LK.Buer) This means you can use your standard s.HP confirm in the corner...
  7. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Welp. I learned something.
  8. Krackatoa

    Street Fighter V

    I was talking with friends about chip damage earlier. GG and BB chip is great because you have Faultless. Suddenly, when you're on your last pixel, you're going to lose meter very fast. You might survive if you play correctly, but you will die helplessly if your resources are spent and gone...
  9. Krackatoa

    Painwheel tricks and resets

  10. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    My dream wish is that it was back to +5 on activation, except the +5 hindered on you cancelling the last 5 recovery frames into normals, otherwise it'd be as it is now. Avoiding chip on wakeup would make for the illest comebacks. You'd also be able to do things like "Absorb 3 Hits with cr.HK xx...
  11. Krackatoa

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Painwheel is a fair and honest character and required no buffs or nerfs. ༼ ❛ ʖ̫ ❛ ༽
  12. Krackatoa

    Painwheel tricks and resets

    It's a big problem. I'm very sensitive about it. :^(
  13. Krackatoa

    Painwheel tricks and resets

    My Cilia Slide shit now looks like: s.HP xx Fly w/ Assist Macro > j.MK or s.HP + Precisely Timed Assist Call xx Fly > Charge j.HP Both blow up armor and eat reversals clean. One hits high first, one hits low first. The low one catches Up+Back when timed right.
  14. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    You're already at Stage 5, so nope. Both j.MK and cr.MK do the same amount of damage (I don't think I'd use s.HP that late into the combo. All Sub-1000 damage heavy normals are pewp for their 30 Undizzy cost Edit: With exceptions for only being less than halfway through damage scaling)
  15. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    You can always go higher. 8D BRB. EDIT 1: 8581 going up. EDIT 2: And up... 8883 Damage, 1 Bar.
  16. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Welp. I run Beowulf H.Hurl in the middle of my team. It's invulnerable long enough to pass entirely through the burst box. This means there's a fairly large window where you can create a burst window, cover with armor, and then cover burst recovery with a meaty projectile that hits in a way that...
  17. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Undizzy baits are great, but they're not foolproof (And it's possible to get blown away by a late/off-time burst, I think). If it was a guaranteed 50/50, then fo' sho, but the opponent can Alpha Counter xx Super. I've been looking at Armored Burst setups involving assist cover post-burst...
  18. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Gets you to the corner faster with the least amount of Undizzy used.
  19. Krackatoa

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Throw > Buer Land Cancel > cr.MK,s.HP xx LK.Buer xx Fly > 6j.LK > s.MP > Air.LK.Buer xx Fly > j.MP That string has the longest carry of all of PW's stuff, and you don't start building Undizzy until the j.LK. It's pretty good. It's also pretty front loaded. I'll often just do this if I'm about...