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  1. MightyZug

    Skullgirls Mobile Bug Reports

    No worries! Real quick - we can play each other in direct PvP in editor, which we use to test how airtight combos are, etc. It's also helped give us confidence that the simplified mechanics can still provide a sound foundation for a compelling PvP experience (although the ceiling is TBD...
  2. MightyZug

    Skullgirls Mobile Bug Reports

    To clarify, the intent isn't to "balance" the power of tagouts by making you vulnerable on Tag In, that's just a secondary benefit. The instance you describe is a totally valid concern. That it would be partially addressed by not having Cooldown buffs stack (part of the plan per our earlier...
  3. MightyZug

    Skullgirls Mobile Bug Reports

    I totally hear you, however - to quote my earlier post to @Liam: IMO, the fact that YOU can do what you just described to the AI is a good thing! It makes you feel powerful/in-control and probably will help you "punch above your weight class" in terms of raw Fighter Score. It only becomes a...
  4. MightyZug

    Skullgirls Mobile Bug Reports

    Yeah, currently it's in "CoC mode" - simplest, and was curious to see how people felt about it. Well, there is still opportunity cost (esp if you have multiple bars) to "squander" your meter on a blockable action (when you could do much more damage with it in a combo). Nonetheless, agreed that...
  5. MightyZug

    Skullgirls Mobile Bug Reports

    That would be bizarre! Good observation. We'll check it out. I hear ya. Unfortunately, while FGC folks see those as different things, most players just see "character jumping in" (regardless of the trigger). If they behaved differently, I suspect it would feel inconsistent and "buggy" in a...
  6. MightyZug

    Mobile Season 1 Story Mode Discussion

    We have plans for both more "prologue"-style stories, as well as stories that take place in parallel with the console game timeline (and perhaps beyond!). The amount and variety we're able to hit up primarily depends on how well the game performs - as you no doubt know, Alex has no shortage of...
  7. MightyZug

    Skullgirls Mobile Bug Reports

    Just replying to this one for now (but reflects the entire convo w/ @Liam) -- currently I believe the logic ONLY accounts for if you're on the ground vs in the air (although your assessment of the intention of 1 "true launcher" per combo is accurate). We'll add additional logic to account for...
  8. MightyZug

    Skullgirls Mobile Bug Reports

    If the player (or AI) ever passes through a state where input is allowed with Block (or any other action - e.g. BB, SM, Tag In) buffered, it should fire immediately. If you find an instance where YOU aren't able to do that (since the AI can be unreliable), let us know! Arena mode (also in VS)...
  9. MightyZug

    Skullgirls Mobile Bug Reports

    Currently they are Unflinching and Invulnerable during the entire duration of the supers (like Contest of Champions). The long term intention is that they are unflinching (but able to take damage) for the entire "active" length of the Super, but with a window to punish after the fact. We'll look...
  10. MightyZug

    Skullgirls Mobile Bug Reports

    OK, to save everyone spam -- I'm no longer going to respond bug-by-bug unless I have a genuine follow-up question (i.e. need more details), or if the functionality warrants additional explanation. Rest assured, we're combing through these (as well as your bug reports via the Typeform surveys)...
  11. MightyZug

    Skullgirls Mobile Bug Reports

    Good catch. Let us know if you see it behaving strangely vs any other characters. Definitely a bug! Level up for a character should refresh ALL energy. Oooooh, good one! We'll check it out.
  12. MightyZug

    Skullgirls Mobile Bug Reports

    Appreciate the repro steps! We'll look into this and try to iron it out. Making sure the first 10-15m of the game go smoothly is (of course) super important. Yeah, she had that in there at first, and then it was moved to her Skill Tree upgrade (as part of her Advanced Combo). In general, L3...
  13. MightyZug

    Skullgirls Mobile Bug Reports

    Got it - we'll check it out!
  14. MightyZug

    Skullgirls Mobile Bug Reports

    Appreciate it! :D Yeah, if you do a horizontal drag first, it "locks it in". Annoys us too - on our list to improve! This will be fixed in the next beta build update! Weird! Which boss in particular, do you recall the variant? Also, do you remember if it was her BB1, her BB2 or both? It...
  15. MightyZug

    Skullgirls Mobile Bug Reports

    (collapsing to minimize spam) All of these are great finds - thanks for noting them for us! ACK - that push was acting wonky so we disabled it, looks like it crept back in. I hate spammy push notifs as well. Sorry for the headache! We'll make sure that's addressed in our next build update...
  16. MightyZug

    Skullgirls Mobile General Discussion

    Just posting quickly as a proof of life -- apologies for the lack of responses the last couple of days, been a crazy week with lots of great stuff going into the build that I think everyone will dig. Will circle back this weekend once the dust has settled (if not sooner) with more thorough...
  17. MightyZug

    Skullgirls Mobile General Discussion

    @Zidiane I'll respond to your other stuff later today (honest!), but before I head to bed... I suspect your other Gold Bella has a maxed out Skill Tree, whereas Armed Forces is _just_ L50. Each Skill Tree node increases the potency of the character by varying degrees, which is reflected in...
  18. MightyZug

    Skullgirls Mobile General Discussion

    Gotcha - I'll keep an eye out on our end. If you see it happen again and/or find good repro steps, don't hesitate to let me know!
  19. MightyZug

    Skullgirls Mobile General Discussion

    I've played games that are more punishing energy-wise than not, and we definitely want to err on the side of being more accommodating. I'd love to get more opinions from folks in terms of how much pressure they've felt from the Energy system as a whole. Based on data we'd gathered pre-Beta, many...
  20. MightyZug

    Skullgirls Mobile Bug Reports

    @Cellsai Great stuff! We'll make sure to look into these and get them sorted out. Thanks for the thorough reporting!