• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. MightyZug

    SG Mobile - Strategy Discussion

    They execute in parallel, so each stack has its own 5s timer that "layers" on top of other Bleeds. Same logic applies to the other buffs. NOTE: In addition to Tag Outs and specific debuff actions, a single REGEN buff will remove all BLEEDS (much like a single BLEED will remove all REGEN). As...
  2. MightyZug

    SG Mobile - Strategy Discussion

    Already done! There's an OPEN X RELICS button in the lower right corner that will cut to the rewards screen (which still has some animations, but you can skip past them by interacting with the BACK or COLLECTION buttons.
  3. MightyZug

    SG Mobile - Strategy Discussion

    Yeah, this Filia variant is less susceptible to it than others. Every hit! Including multi-hit Blockbusters (like Gregor Samson). Bleed will stack up to 5x.
  4. MightyZug

    SG Mobile - Strategy Discussion

    We'll look into exposing more DEBUG tools to facilitate this in an updated BETA build! In the meantime, it's a little laborious, but you can just tap on the level of the character in the upper left corner of their Character Details screen and they will automatically Level Up. You'll still need...
  5. MightyZug

    Skullgirls Mobile General Discussion

    @Kai @Zidiane ARMOR functions as global damage reduction. We'll eventually have tooltips on each of those icons that overtly state what they're all about. Hope that helps to clarify! Also! Here's an overview of the modifier logic in the current game (I'll add this to the General FAQ sticky as...
  6. MightyZug

    Skullgirls Mobile Bug Reports

    Can you give an example of the scenario you're speaking of? If you mean just Big Band's tap combo, it's possible that its intended since a big part of the long term metagame is figuring out the maximum possible combo you can execute in different circumstances (although tap combo > tap combo...
  7. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    Everyone who got into the first wave of the Beta should have received an email from Google Play with instructions on how to access the build. If you got an email saying you were in the Beta and haven't gotten this email, I would check your SPAM filters and - if that doesn't bear fruit - just...
  8. MightyZug

    SG Mobile - Strategy Discussion

    Glad to see someone's digging into the Skill Trees! They definitely need to be put through their paces - we've erred on the side of "interesting but OP" as opposed to "safe but meh" to start, but lots of tuning still to do. One thing to note when looking at buffs/debuffs is that tagging out...
  9. MightyZug

    SG Mobile - Strategy Discussion

    Thanks for starting this thread! A couple of quick notes that may help: SIGNATURE ABILITIES Each character has a Signature Ability (which is purchasable at Level 10) that opens the door for a number of synergy opportunities. For example: Peacock (Rerun)'s Ensemble Cast speeds up Tag In times...
  10. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    Send us an email at skullgirls@hiddenvariable.com and we'll help get everything sorted out for you. :)
  11. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    KAI: Great points! I've tried to cover things like that at a high level in the initial post, but I'm sure there are other things that I'll need to add depending on misconceptions folks might have. At the end of the day, the game is pre-launch and we are specifically sharing it with the...
  12. MightyZug

    Skullgirls Mobile Bug Reports

    If you notice consistent reproduceable behavior (or it's something that doesn't warrant discussion w/ other testers), your best bet is probably to just post it via our Bug Survey (also accessible via the FEEDBACK button in-game): https://hvstudios.typeform.com/to/iRPjwV Thanks for sharing your...
  13. MightyZug

    Skullgirls Mobile Bug Reports

    A memory issue! The 5s is on the cusp of our min-spec devices (at the moment), so sadly this will likely pop-up from time to time. If you restart your device it should go away! (... until it comes back :P)
  14. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    Zidiane: The Bronze Beta Relic will grant you all 6 BRONZE characters that are in the Beta Build. There are SILVER characters which are discoverable in the Beta build as well, but you need to get them via Relics earned in Story Mode (and/or purchased via Theonite). We may make more characters...
  15. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    If you're in the Beta, you'll get TWO emails from us (one a general announcement, and another with more instructions). If you received two emails from us, then you're in the first wave! The iOS builds have been sent out, but the Google Play links are taking longer than expected to generate...
  16. MightyZug

    Mobile Season 1 Story Mode Discussion

    You had to take the shot.
  17. MightyZug

    Skullgirls Mobile General FAQ

    Agreed! Create threads as you see fit, these two FAQ threads are mostly just to kick things off. I'LL BE WATCHING ALL OF THEM O_O
  18. MightyZug

    Skullgirls Mobile General FAQ

    Yup! You can play through the main arc of Season 1 in the current Closed Beta Build. (first wave due to be sent out shortly)
  19. MightyZug

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    So, if you’re lucky, you’ve received an email inviting you to join the Skullgirls Mobile Closed Beta! This thread is to provide some high level information about the game, and to answer any questions that will no doubt pop-up along the way. EDIT: The beta has now ended. You can read more in...
  20. MightyZug

    Skullgirls Mobile General FAQ

    This thread is intended to provide answers your high level questions about Skullgirls Mobile as a whole. If you have questions, don’t be shy! We’re here to help clarify any questions you might have. In addition to responding in the thread below, we’ll be periodically updating this stickied post...