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There are multiple corner juggles but the one I came up with goes something like this (might forget a bit):
cr.lk,s.mk,s.hk,
AD j.mp xx lk axekick,
j.lk xx mk axekick,
s.lp xx el gato,
s.mp,s.mk,s.hk,
j.lp,j.lk xx lk axekick xx super
The links are fun but I'm not entirely sure if it works in...
Not sure if this is ever going to be a relevant chain but you can do lk fiber, j.mp, j.hk, ad s.lp. Seeing as there is no hp involved you can use this reset regardless of head status which is always nice. Works (as intended) on everyone other than double because she's heavy as fuck, and you get...
I feel like we are forgetting the fact that using launcher into j.hk at the end of a combo is a free burstable knockdown which is more useful than any combo potential j.hk could give us with an otg.
If you are deaperate to use j.hk use it when they are on the ground and get a sick j.hk, hk...
#1 thats only when you do a raw j.hk, if you chain into it you can otg, ad its not even a normal you should use often so it doesn't matter.
#2 what can't you do after fiber, I use them in combos all the time.
#3 Because j.hp was given different momentum properties that are WAY better than her...
Not enough head juggle.
My bnb (7.2k, universal):
cr.lk, s.mk,cr.hp,
j.hp, ADC, j.lk, j.hp xx mk axekick
cr.lk, s.mk, s.hk, xx lk fiber
j.lp, j.hp
s.lp(2),s.lk,s.mp,s.mk,s.hp,hp rekka x3 xx super
I have never had someon mash out of a j.lk reset, but seriously I am well aware of every reset mentioned so far and they are all boring to me as well as being far from val's best reset options.
I remain unconvinced that j.lk has the speed to be a strong reset tool on its own because they can...
These are opinions not to be interpreted as balance discussion.
Here are the things I like about valentine:
She has two lows, cr.lk and cr.mk, that work quite well together.
Backdash iad j.mp is a stupidly good pressure tool in the corner, and j.mp is just great for pressure all around because...
Seeing as I am struggling to find a reason to keep playing this character I'd like to turn my frustrations into something useful. So I ask you, why do any of you play valentine? What are the concrete facts about this character that you enjoy?
Novice tech:
ending any combo that ends in a ground super with a launcher into neutral jump j.hk is a super easy burst bait that no one uses but should because knockdown.
Not as novice:
Feral edge has different end positions depending on the start positions, the farther away they are from you...
We already have a universal midscreen assist kill.
c.hp j.mp j.hp s.lp
There is a video of it in the midscreen assist kill thread.
Also the hitstun doesn't matter on assists as long as they aren't grounded, that j.lk can uncombo and it will still work as long as you hit them before they land.
poison vial is actually really nice with resets because it can add 1k+ to any short combo, getting in 3 separate short vial combos can hurt quite a bit or even kill. Honestly either option is, fine it's a matter of playstyle or preference.
any sort of air normal xx lk/mk axekick then OTG, should probably work. then you can get in a ground rep, launch, do another normal into axekick into zoom feral edge, and try and pick up the restand for the final 1-2 chains as a sandwich combo.
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