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    POLL: Keep Fukua in the game?

    I'm sorry but despite the legitimately interesting mechanics she doesn't look as cool or as fleshed out. Fukua's mirrors look way worse than any other part of the game. I will be honest, aethetics in fighting games matter to me, the moves have to feel like a normal or a special or a super. She...
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    POLL: Keep Fukua in the game?

    Put her as a secret character and I'm all for keeping her. I don't want to see her being played in tournament though, but its not like typing of the skullgirls is a tournament mode.
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    Fukua General Discussion

    Fukua/Filia/Double is the new best team.
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    Question of the Week #4: How do you reset?

    I think conditioning is more consistantly viable for resets than being random, I can usually get someone conditioned/pick up on their defensive tendencies, but then completely fuck up execution. The problem for me is picking one option at the right time and making an improv reset tight. My...
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    SATURDAY NIGHT SALT

    Gllt resets you when you have 500 life left. That's only half joking, he did it a few times.
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    Question of the Week #4: How do you reset?

    1. I do a reset for val that uses a falling j.mp, j.hp that would normally hit fully, but I airdash right before the j.hp hits and get a cross up. I like using this first because it's really fluid and surprising to most people because it goes through most of the j.hp animation before I do the...
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    How do I Skullgirls

    One of fortune's standard pressure moves is cancelling her block string into fiber to immediately regain distance. You can do this in a variety of ways. The first is the standard block string that ends in the opponent pushblocking. No one can get back in as fast as fortune can with fiber...
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    Valentine Burst Baits

    Your optimism comes in when you think we'll ever hit more than 10 pages.
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    Valentine Burst Baits

    Can you please use the tech thread from now on?
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    Valentine Safejumps + Safejump OS

    Big bands air super is punishable on block now, but still safe on whiff. I also wasn't aware that air gregor was safe, though its not exactly a fun position for filia to be in.
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    Valentine Safejumps + Safejump OS

    You do realize that I gave a counter suggestion of an os that utilized a delayed reset in order to catch supers, right? That's what I was talking about when I mentioned waiting 10 frames before doing the reset. The 2 meters I was talking about were assuming a succesful bait, as was the delayed...
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    Skullgirls PC Beta Updates Discussion

    I haven't tested this yet because I just thought of it and its 5 am, but does the hitstun on the head start ticking down right when the head is hit by a launcher or as soon as it touches the ground again?
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    Valentine Safejumps + Safejump OS

    I would like to point out that I am not associating my argument with either of the other two objectors.
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    Valentine Safejumps + Safejump OS

    Well I made it a point to say that is was cool, but my point is that it isn't anything more than a bait. If they are blocking and not bad they will never be hit by it (its either a high immediately after a multi hit high or the opponent is still in the air, there really isn't a reason to mess up...
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    Team Popularity Database

    Valentine (cr.mk) Fortune (hk fiber upper)
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    Retail j.HP vs Beta j.HP

    The problem was never whether or not it had a2a confirmability, because the hitbox doesn't lend itself to being used as an a2a.
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    Fortune General: The Pungeon Master

    Ok this might sound stupid, and it is, but at the very beginning of learning headless I played against the ai. For a really long time I felt very uncomfortable playing headless because I wasn't used to controlling a puppet like that. And on top of that it was discouraging to dedicate throw away...
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    Valentine Safejumps + Safejump OS

    This is kinda interesting, but they can reaction pb the j.hp, and seeing as you are OSing a reverse dp during the landing, the assist call (assuming you even have a lockdown assist) will be delayed long enough for the opponent to create some established space. Be that as it may, I am aware that...
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    Fortune General: The Pungeon Master

    Personally I use button dashing for any adc, its faster and simpler to keep the rythm on one hand rather than splitting it up between two hands. If you had already learned to air dash with stick motions then I would say keep doing that because if you are comfortable with it there is very little...