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    Fortune Combos

    It also depends on where you are doing that combo, the new j.hp makes those air chains nearly impossible midscreen, j.hp, ad j.hp xx mk axekick only works consistantly on double and big band. I would suggest using j.hp, ad j.lk, j.hp xx mk axekick which makes restands easier/possible.
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    Fortune Technology: Resets, Mixups, etc.

    Head on (in no particular order): -After lk fiber you can AD j.hp for a cross up. -The [lk fiber j.lp, j.mk(1), j.hp dash s.hk] fast fall cross under works on everyone but double/bb (I checked it works on eliza too). This fast fall cross under also works if you do a fast fall with your second...
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    Fortune matchup advice thread

    I actually found a weird range where fortune can jump back j.lk and kinda stuff a lot of bella's air aproach . It was awhile ago and it may have been luck but if this is a particular issue in neutral I could put more work into digure out how the a2a hame works. I was able to consistently counter...
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    Valentine Combo Thread

    Well te only one I ever knew about was the double snap tk bypass air scalpels otg. There really is no need to use bypass as a corner carry because valentine is kinda the best at corner carrying anyway, and her j.hk is amazing at keeping assists in combos. It seems like it would be more...
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    Valentine Combo Thread

    It doesn't work anymore, all midscreen doublesnaps have been removed.
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    Eliza Beta Combo Thread

    Corner combos are gonna be fun because you can restand off s.mp, s.hk(2) with qcb+lk. You can also restand after s.hp(3) but the timing is trickier. So far, in the corner, I'm thinking that she isn't ever forced to use her otg, seeing as she can get two ground chains in a row fairly easily and...
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    WHO YALL LIKE!? (THUR/10PM EST)

    The one viable thing that I would suggest is a 30 second slowmode during the craziest spam moments. It lets you copypasta once every 30 seconds and prevents the 4 people who spam like crazy from filling the chat. It should be used sparingly but it would cut down on the high levels of dumb, but...
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    WHO YALL LIKE!? (THUR/10PM EST)

    Wow yaya you dropped the ball so hard it broke through the floor and into the basment where all the SG side tournies are held. I think it broke the $100 laptop we use to run top 4.
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    Valentine Combo Thread

    The rule of thumb for hit confirms is to give yourself as much time to react and do so with the least hits, as far as optimal damage goes it's a battle against scaling. Some combos will happen to still be equivalent, the extra damage fromt he st.mk will blance out the extra scaling from the...
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    Fortune matchup advice thread

    That's pretty nice tech, depending on how consistently it can be done it would be nice to have a throw option as Ms. Fortune.
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    Valentine Combo Thread

    Ok so a big chunk of this post got lost so I'll summarize without all the fluff: You didn't do my combo, it does 8767 damage or 8299 without the first j.hp. With damage actually being similar, my combo has corner carry and yours does not because you need to wall bounce early. Even if I'm being a...
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    Upward Dash Damage Reduction?

    Mike Z WOULD be Daphne.
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    Valentine Combo Thread

    I was gonna be a total douchebag, but I'll play nice. 1. These combos aren't hard, even by sf4 combo standards my CH combo is pretty easy. 2. Knowing advanced chains allows you to vary the tempo of your combos and make resets more unpredictable. It allows you to have more reset points, and you...
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    Fukua General Discussion

    Fuck this character, fuck this game, fuck april fools. Worst Holiday ever. edit: fukua can convert off of fireball + mk bomber from 3/4th a screen away and not have to risk anything at all because she can protect bomber with shadow, and you can't jump over bomber to get to shadow if you know...
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    Valentine Combo Thread

    You do the j.hp in order to fall faster than your opponent, the j.hp does a horizontal launch and pulls you downward, replacing it with j.hk would keep you at the same level as them and you wouldn't have close to enough time to do the link into s.hk.
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    Valentine Combo Thread

    The opponent needs to be in the air when you do s.hk so that , after the lk bypass wall bounce, you can have enough time to s.lp before they land on the ground. If they get to restand they will wall bounce too low and waste the otg. That's my experience with it, but it might work if I put more...
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    Valentine Combo Thread

    I can't remember how much it did, something around the high 8k region. I was doing it after burst bait set ups. j.hp, cr.hp, j.hp AD, j.mp(2), j.hp j.mk, j.hp j.lp, j.mp(1), j.hp s.hk(2) xx lk bypass s.lp(3),s.mp, s.hp xx hk bypass cr.lk(2), s.mp(2), cr.mk, s.hp xx hk bypass xx ekg flatliner...
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    Street Fighter 4

    Decapre v Sim looks so bad for sim. TP feints, better version of sim's ultra, and she can punish yoga sniper on hit with ultra 1. Life is hard for sim players.
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    Upward Dash Damage Reduction?

    I think he's talking about just delaying the normals so that you actually see the super jump animation. Though I could be completely wrong. Post the notation for your combo so we can figure out whats going on.
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    Helping our Patients (Match Up Thread!)

    I don't know what you mean by "the worst you want to happen", you can't mean that I would actually want my reset to fail so I can only assume that you are making a general comment about what the worst SHOULD be, I'm gonna take a wild guess and say that you wish reversal supers weren't in the...