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  1. C

    Fortune Combos

    I want more combos that promote creative reset points, so I have pretty much solidified my headless corner combo, I have no way of making a video for a little while so notation will have to do. This is annoying because the timing is rather difficult to discover for yourself, but trust me that...
  2. C

    On Defensive Assists

    Yes and her head can't be combo'd while an assist can be, and while your are hitting the assist you can counter call your own dp or even do a super as they try and punish you as you pretend to over extend the assist punish or even react to agression by ending the punishing chain in a jump...
  3. C

    On Defensive Assists

    You two remember how sad everyone got when fortune headless was nerfed? Half of that was because they would have to protect the head. You act like the opponent is at an advantage when he is forced to protect his assist while it taunts. That's just not true. Both players interact with all the...
  4. C

    On Defensive Assists

    I... was fine with the way it was before. I usually get hit by updo when I'm going in way too hard, and like mike said dp assist dominate corners fundamentally. I think having an offensive dp assist is an advantage but I can work around it, revert pls.
  5. C

    Street Fighter 4

    Abel wasn't nerfed at all and he was always a viable character. And eryu's only nerf was the universal shoryu fadc nerf, and he is also currently viable. I personally prefer dudley over those two but all 3 have buffs.
  6. C

    I Think Fortune Needs Some Serious Changes

    If you try and get rid of my juggle combos I will find you and cut you.
  7. C

    Making Use of Both Head States

    Who said anything about keeping the head close and keeping your opponent away? My entire post was a comment on them jumping in, you blocking, and them getting CH nom'd. Or better yet you jump back and make them whiff then catch them with a nom. Use the fact that you can block and use the head at...
  8. C

    Making Use of Both Head States

    The hitbox for hk fiber upper is at ground level during the invincibility frames, the hit box only extends once her hurt box extend to her limbs. I don't think that you actually give up the anti-air potential of the fiber upper by removing the invincibility. Unless you are exclusively...
  9. C

    Fortune Combos

    Yea due to the recent kncockback change for j.hp you can only do j.hp j.hp axe kick in the corner, but it is still universal there.
  10. C

    Making Use of Both Head States

    Yea I need to play vs one of those two, sadly worldjem didn't save any of our matched on his stream so I can't figure out why it was working. Maybe they use different patterns. My one guess right now is to do it during hp bang, it should get away from any assist in time.
  11. C

    Making Use of Both Head States

    Tk headspike makes very little sense, it should be obvious as to why. And yes I use zoom xx call sometimes because I feel comfortable with both sides and switching up play styles puts you at an advantage. The fact that you stubbornly refuse to use headless in neutral and go as far to make such...
  12. C

    Making Use of Both Head States

    I would like to point out that headless block strings are kinda meh and always have been because pushblocking the head sends fortune flying. Blockstrings in general aren't good in this game unless it is a multi hit move and a lockdown assist.
  13. C

    Making Use of Both Head States

    Trying to play the player before you play the character is like trying to run before you can walk. And yea I am aware that peacock players can be smart, I've faced a few, but maybe you weren't here before the fortune nerfs because you could play her dumb and do really well. And as I've said...
  14. C

    Making Use of Both Head States

    You don't lose your best anti-air, you can still trade with it or outright beat a jump in with fiber, which happened with the old fiber. You lose a reversal and a pbgc, but not an anti-air. Headless still has a stronger neutral game, that shouldn't even be an issue. Her mobility option never...
  15. C

    Making Use of Both Head States

    I think you are putting way too much emphasis on teams. Yes, assists change neutral and defense and offense, but there is a lot to be said about 1v1 math ups that provides useful information and discussion for all cases. We know what assists do, just because they have a drastic impact doesn't...
  16. C

    Making Use of Both Head States

    People don't use the head near fortune, it's amazing. React to incoming attacks/jump ins with nom and you might get the hit. Headless still has the same fundamental strengths it always had. You just have to play smart, throw away the flow chart. Headless is still way better in neutral, the REAL...
  17. C

    Fortune matchup advice thread

    If she tries to go in by follwing up a fireball you should pushblock her. And the fact that she gets no damage from air throws means you can hang out in the air a lot. Dodge her fireballs and bait her intothtowing an air to air fireball then dash under if you want, be careful though because she...
  18. C

    SATURDAY NIGHT SALT

    Keon dodging.
  19. C

    SATURDAY NIGHT SALT

    I vote khaos v keon pls.
  20. C

    Ducklazer vs The World

    Just do it next week or something, also thanks mmds for not bothering to look at the post you copy pasted that list from and remembering my name for 5 seconds. I guess I'm not high enough on the online rankings to earn that.