• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. @J-Boogie

    Bloodstained: Ritual of the Night

    Probably the recommended requirements that were posted. Sent from my SM-G928R4 using Tapatalk
  2. @J-Boogie

    Bloodstained: Ritual of the Night

    Demo is only about 768 MB by the way. Sent from my SM-G928R4 using Tapatalk
  3. @J-Boogie

    Mighty No. 9

    Where'd you see that about Fangamer? Because they're usually great about fulfilling things. Sent from my SM-G928R4 using Tapatalk
  4. @J-Boogie

    Mighty No. 9

    Well, that's a double problem of peoples perceptions and MN9 screwing up so bad. I wish it hadn't happened either but here we are. I'd be more willing to tell people to maybe give it a shot first but the whole clusterfuckery pretty much eroded my good will for it. Sent from my SM-G928R4 using...
  5. @J-Boogie

    Mighty No. 9

    If anything I'm *more* upset at MN9 because it might help perpetrate that myth. Sent from my SM-G928R4 using Tapatalk
  6. @J-Boogie

    Mighty No. 9

    Zidane, I get where you're coming from but I'm also not sure why you're choosing this hill to fight? It's not even a thing about reviews. It's about what a slog this whole thing has been compared to other games. Plus there's also the fact that demos have been out forever and have been enough to...
  7. @J-Boogie

    Mighty No. 9

    Now hold up, Ninja. Before you try and bring up ReCore into this I'm going to point out that people are actually finding it fun and Armature studios are the ones working on it, not Comcept.
  8. @J-Boogie

    Bloodstained: Ritual of the Night

    You just had to have done it by then. Right now I'm getting it on PS4, PC and Vita. I don't have a problem. :T Sent from my SM-G928R4 using Tapatalk
  9. @J-Boogie

    Bloodstained: Ritual of the Night

    Actually they said they'd distribute that demo to all $60+ backers a bit after E3 so long as you did your survey by the 13th. An update will drop before it happens.
  10. @J-Boogie

    Mighty No. 9

    OK, first of all dial back on the Crapcom. :V Second off the whole mistreated deal? Sorry to say but that's more fanon than anything else. The main thing I'll point out is that during the whole Megaman Legends 3 deal Inafune left to create his own company and then tried to get Capcom to...
  11. @J-Boogie

    Bloodstained: Ritual of the Night

    Welp, Ruin, guess what everyone wanted! Sent from my SM-G928R4 using Tapatalk
  12. @J-Boogie

    Splatoon

    Not until I've thrown out One Must Fall 2097. Sent from my SM-G928R4 using Tapatalk
  13. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Not really, because he uses them when necessary. That's their purpose. Sent from my SM-G928R4 using Tapatalk
  14. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Tank, I'm gonna stop you from running your brain too much: if Mike says there's no current plans there's no current plans. Accept that until you're officially told otherwise. And it doesn't really matter outside of Lab Zero because they're the only ones creating palettes. The only thing...
  15. @J-Boogie

    Street Fighter V

    No, he's saying you have to hit U late on the flash kick to have enough time to charge which is the important part. You're going from a neutral start so you pretty much have to start charging early from the s.hp to have enough time. Sent from my SM-G928R4 using Tapatalk
  16. @J-Boogie

    Street Fighter V

    Oh, well, you didn't say that part. You want to jam down as soon as you hit HP and do the link. That's what worked for me and has been pretty consistant. Sent from my SM-G928R4 using Tapatalk
  17. @J-Boogie

    Street Fighter V

    After s.HP? You're not going to get anything off of that unless it's a crush counter or you link it into something else like c.mp. Sent from my SM-G928R4 using Tapatalk
  18. @J-Boogie

    Street Fighter V

    Probably because that's when servers come out of maintenance. Sent from my SM-G928R4 using Tapatalk
  19. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Because you have to look at this from a number of angles: sure it's more options but are they necessarily good? What would be added by trying to add more angles? Is it for puzzles? Or is it for enemies? Then you have to ask why is that better than just repositioning yourself? And this would mean...
  20. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It does but it's also kind of terrible, sorry man. Sent from my SM-G928R4 using Tapatalk