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  1. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So how would you do more than 8 directions outside of the analog stick? Sent from my SM-G928R4 using Tapatalk
  2. @J-Boogie

    Spotlight Skullgirls: Second Encore Submitted for Vita

    24 mb (thats Mega not Giga) of ram total (16mb regular + 8 gpu). You figure if it'd work. <.< Sent from my SM-G928R4 using Tapatalk
  3. @J-Boogie

    Killer Instinct - Series in General

    That sure is a dumb way of going about things. Sent from my SM-G928R4 using Tapatalk
  4. @J-Boogie

    Street Fighter V

    That's the compromise for keeping that full brush of hait. Sent from my SM-G928R4 using Tapatalk
  5. @J-Boogie

    Street Fighter V

    He's a major in the USAF as of sf4. There, you have an answer. Stop flipping out. Sent from my SM-G928R4 using Tapatalk
  6. @J-Boogie

    Street Fighter V

    Ninja, I'm curious why you always seem to want to jump to the worst conclusions on everything and get upset. It can't be healthy, man. Sent from my SM-G928R4 using Tapatalk
  7. @J-Boogie

    Them's Fightin' Herds

    Yeah, we're just used to the Lab Zero style of having some kind of work stream up regularly. Which is really nice but also totally not the norm. Sent from my SM-G928R4 using Tapatalk
  8. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Dude, when can I buy that? Sent from my SM-G928R4 using Tapatalk
  9. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Pretty sure they're going off Kai's point about an easy/story mode not being something that should have to be unlocked or found in game first.
  10. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Even doing that there are going to be people on both sides of the spectrum that it won't be fair for: either they'll be too good and be bored or too bad and be frustrated. (This isn't an absolute though: there are those that relish a great challenge or don't care how easy things are). This is...
  11. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, you say this as a player. But ask yourself this: if you were a designer and could think of a way to let people experience the world and story (and subsequently purchase it when they might not) without impacting the gameplay you have planned are you saying you wouldn't do it? Sent from...
  12. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, I don't think you're getting a lot of memes/refs in this game. :V Sent from my SM-G928R4 using Tapatalk
  13. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, if an option like that is implemented if somebody actually does want to buy it and play it that way then it's win/win. Players get to play it and watchers still get to experience it. Nobody loses. [emoji93] Sent from my SM-G928R4 using Tapatalk
  14. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Unless the designers want to include the option. Which would make it for them after all. Sent from my SM-G928R4 using Tapatalk
  15. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Depends on how easily it can be done. Besides, my point in the discussion isn't that it's something that NEEDS to be in. Just that it's kind of weird that it's said that it's something that needs to be hidden or 'earned' if it *is* implemented. Sent from my SM-G928R4 using Tapatalk
  16. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, it's totally great. Except that doesn't give Lab Zero another sale. Sent from my SM-G928R4 using Tapatalk
  17. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I see where you're coming from but here's the thing: you're not always going to make a person play a game they don't want to. And there's some people who are just poor at games for various reasons but still likes to to interact with them. So I think it'd be better to allow these people to enjoy...
  18. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    And I'm asking why does it have to be limited or 'need to be found'. You can just make it an option that a person can choose. Sent from my SM-G928R4 using Tapatalk
  19. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Why's it need to be limited? If it was like Mike's suggestion of 'can go thru but don't get achievements' that seems like it'd be fine. Sent from my SM-G928R4 using Tapatalk
  20. @J-Boogie

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, yeah. But given prior experience (and we've got a lot of it across all the betas) what do you think Lab Zero's style is? Sent from my SM-G928R4 using Tapatalk