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  1. Raging_Zoroark

    Street Fighter V

    Well, if Laura wasn't leaked before her reveal, I'm pretty sure a lot of people would be convinced that Blanka would be in the game.
  2. Raging_Zoroark

    I hate diaries...

    Back in black... I think... Anyway I've been experimenting with duos and I came to the conclusion that Double point and Squigly second is actually better than the opposite. Finishing my combos with sliding knockdowns gives me a nasty oki with j.MP and cremation (Squigly's c.HP). Or the good...
  3. Raging_Zoroark

    Robo-Fortune Combo Thread

    This new corner combo is nice (is it really universal? I don't think I'll be able to perform it on Double or Big Band). I made a video of it, if you want you can put in the OP. I reached 7321 damage with it.
  4. Raging_Zoroark

    Guilty Gear Thread

    I only play with other brazilians, so, I get near lagless matches most of time. But if I try to play with people in other countries shit gets laggy.
  5. Raging_Zoroark

    Robo Fortune Discussion

    I like mines because it can stop Brass assist and Beo's tag in.
  6. Raging_Zoroark

    Guilty Gear Thread

    Bunch of younglings!
  7. Raging_Zoroark

    Guilty Gear Thread

    Nah, legends never die.
  8. Raging_Zoroark

    Skullgirls Beta Aug 5th Patch Discussion

    Shorter combos is something that I really think is an interesting idea... for a sequel. Changing something this huge at this point will probably do more harm than good.
  9. Raging_Zoroark

    Guilty Gear Thread

    The problem I have with Johnny is that he must manage his limited coins and I'm terrible at managing things in FG's (yes even meter is a challenge to me nowadays). I know he can get more coins with his "treasure hunt" super (ha, I did my own research), but that doesn't seem to be practical in...
  10. Raging_Zoroark

    Guilty Gear Thread

    Thanks for the insight. Gonna try Jam because I like characters that have stuff to do after getting an opportunity (like Squigly charging stances), but I'll sure look for Ky if I hit a wall or something.
  11. Raging_Zoroark

    Guilty Gear Thread

    Hello. Now that Revelator will come for PC I will finally start playing GG. Jam, Jack O and Dizzy really interests me. As someone that never played GG before, are they good characters to start or should I choose someone else?
  12. Raging_Zoroark

    Skullgirls storyline, as told by someone who doesn't play it

    "but her main story is that she wants to steal some fancy diamond that Cerebella is supposed to protect" Cerebella confirmed Knuckles.
  13. Raging_Zoroark

    Street Fighter V

    Well I saw a lot of people complaining about the initial roster and demanding Akuma, Sagat, Sakura, etc... The game needs more, I agree, but Akuma will surely help (even if it's just a bit).
  14. Raging_Zoroark

    Paladins- Overborn Fortress 2

    I started playing this and I'm really enjoying it. I never played OW (or TF2), so I can't really compare, but the fact that you can't change characters after you die is a big plus for me.
  15. Raging_Zoroark

    Team Synergy Thread

    I really like Squigly's c.HP as an assist for Robo and SBO as a DHC is also helpful.
  16. Raging_Zoroark

    I hate diaries...

    Just a little correction here. Now the grab can be converted using cremation even on Valentine. Mike made R. Fortune's throw to send people a little less high than before and I think that's the reason now this conversion works. L Bomber still works too.
  17. Raging_Zoroark

    Skullgirls Beta Aug 5th Patch Discussion

    I know I'm very far from being considered even a decent player, but I decided to give my two cents on this matter. Firstly, I would like to say that I picked up Robo Fortune because I found interesting it's capability to switch between zoning and rushdown in the middle of the match, confusing...
  18. Raging_Zoroark

    I hate diaries...

    Who are you and what you did with Receita? The frame advantage thing wouldn't bother me if that were the only change because s.MK is still safe on block and I was developing a "hit and run" style. If I don't get the confirm I retreat and start with the zoning again. The grab change is...