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  1. DARKNESSxEAGLE

    PBGC Flash

    Basically, when the animation for a pushblock ends you are put in a neutral state, meaning you can do anything you would normally be able to do if you were just standing around and not doing anything. This means you can use a fast move (s.LP or c.LK does well for most characters) or an...
  2. DARKNESSxEAGLE

    SG Game Design Discussion

    Yeah as someone who usually uses headless Fortune or Filia when playing solo I can't say I put too much thought into what I do in the preround movement time. With Fortune I don't really care where I am because the head either lets me cover more space or is backing me up (although if my...
  3. DARKNESSxEAGLE

    Skullbats EU PC

    You don't have to worry too much about experience. Even if you lose you'll either be able to get advice or pick up some sparring partners to improve. As for internet trouble, some of us (me) also have spotty internet that can be very hit or miss. I recommend entering (as well as joining UOTS)...
  4. DARKNESSxEAGLE

    On Defensive Assists

    It's kinda hard not to reply to the comedians (ahahaha plural for ambiguity but we all know what I'm talking about) in this thread but I strongly suggest people do not. Most of us already know these things just go in circles and either lead to useful threads being closed or just derailed into an...
  5. DARKNESSxEAGLE

    Possible Ms Fortune bug?

    If you just dash toward the opponent after the sneeze you'll end up on the other side of them as they land. Will catch them out once ever and then never again.
  6. DARKNESSxEAGLE

    Anime/Manga General Discussion

    So Ping Pong: The Animation is pretty excellent. The animation is weird (most likely on a low budget) but the characters and soundtrack are fabulous. It probably won't appeal to most people who watch anime but I'd recommend checking it out if you're looking for a break from the usual stuff.
  7. DARKNESSxEAGLE

    Fortune Combos

    I dunno what the typical head on combo is like but since the change I've been using this and I'm pretty sure it's universal 7.2k for 1 meter with c.LK -> s.MK (2 hits) starter. c.LK -> s.MK -> s.HK -> LK Fiber -> j.HP -ADC> j.HP -> MK Axe Kick -land> c.LK -> c.HP -jump> j.LP -> j.HP -ADC> j.LK...
  8. DARKNESSxEAGLE

    Making Use of Both Head States

    Maybe one of you 2 should go make a thread on how to deal with the head (suitable for the beginner subforum)/how to approach when the head is getting hit (suitable for the Ms Fortune subforum) so that your pretty-much-off-topic conversation is contained in a place that people who don't want to...
  9. DARKNESSxEAGLE

    I Think Fortune Needs Some Serious Changes

    I'd take that in exchange for the head's red hitbox as it falls back down being removed (which is also probably the easiest way to make it work, judging by what happens when the head hits an opponent). I'm pretty it'd be too good though as the opponent's options would be very limited. I also...
  10. DARKNESSxEAGLE

    Game Mechanics thread

    Iirc 3f with current frameskip is 2f
  11. DARKNESSxEAGLE

    Making Use of Both Head States

    It is likely possible with Filia, Peacock, Squigly and Bella. Filia would do c.MP -> s.HK Pcock would do s.MK -> MP Bang Squigs would do s.HK -> Rigor Mortis (or whatever that powerful punch special is called) Bella would do c.MK -> Titan Knuckle The only one I'm certain works is c.MK -> Titan...
  12. DARKNESSxEAGLE

    Making Use of Both Head States

    I was referring to Peacock's HK type bomb (236HK which is the plane that aims onto your horizontal position when launched), she's not able to use that while her MK (car) and LK (walk) bombs are on the stage.
  13. DARKNESSxEAGLE

    Making Use of Both Head States

    If the Peacock player is intentionally tossing out LK and MK bombs to lockdown your head then you can first of all rejoice that there won't be any HK bomber so the only aerial hazards will be Peacock's air normals and item drops. If you don't feel the damage is worth it then you can try using...
  14. DARKNESSxEAGLE

    Making Use of Both Head States

    OK I've calmed down a little now, this prospect that head-on can do the same kind of thing with less risk is presumably due to people believing assists are a safer replacement for the head (as you can't exactly lock them down and proceed into a mixup while head-on without one) but, if your...
  15. DARKNESSxEAGLE

    Making Use of Both Head States

    It kinda hurts to read this. Do you people really think that fullscreen confirms, the ability to land moves while blocking and having insane pressure isn't worth giving up an invulnerable DP (which is notably the least safe DP in the game on block)? If you're on the defensive so much that you...
  16. DARKNESSxEAGLE

    Making Use of Both Head States

    If what you mean is "you can do fine when just playing head on" then I agree. You can also do fine when just playing headless. But I'm under the impression you can do a whole lot better if you know what state to use and when.
  17. DARKNESSxEAGLE

    Making Use of Both Head States

    Headless is still good ye. If people are attacking your head just jump at them and hold back, they don't have particularly great options unless they know you're going to do that (*gasp* mind games). Also s.HK on the head all day, much safer way to move it around than sliding, however don't stop...
  18. DARKNESSxEAGLE

    Making Use of Both Head States

    So up until recently I've only ever played headless, my first move always being jump back and toss head or wait for them to attack and counter with the oddly decided invulnerability of tossing the head while on the ground. It's become apparent that in order to win certain matches I'm gonna have...
  19. DARKNESSxEAGLE

    Fortune Technology: Resets, Mixups, etc.

    EDIT: Only works on Filia. Remind me not to post stuff at 3am So the other day I did a little combo thing for kicking the head around: It made me realise that kicking Fortune's head around is fun so I was playing around a little today and found this neat reset: The position of the head...