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  1. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    All the hopes and dreams of the entire west coast are riding on you, man.
  2. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh yeah: and +5 hype for Secret of Mana composer. If this means we might get another "Distant Thunder", "Fear of the Heavens", or "Into the Thick of it", then this game needs to come out yesterday.
  3. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Certainly intrigued by this project. In particular, it's the direction the art's headed. Especially when it comes to RPGs, art direction impacts my enjoyment/investment to varying degrees. Dark/Macabre doesn't do it for me, and though there's much yet to be seen, the color choices and character...
  4. tekkaxe

    Personal Tekkaxe's Down-time Doodles

    Yo folks, I had some downtime at work and so I did some sketchin': mostly Annie doodlin' ('cuz I'm almost certain she's coming in the next patch... right? ....Right?). Thought I'd share a bit of it with ya: The next time I get a hankering to to some skullgirls doodles, I'll be sure...
  5. tekkaxe

    Them's Fightin' Herds

    I haven't been following development of this game too heavily, but that clip @Some Person posted is pretty awesome. The way that combo looks reminds me a lot of the feel of some prior versions of Rumble Pack... which is a really good thing in my book. Hope for potential expressive combos as long...
  6. tekkaxe

    Making a Good Game

    I may not have been as clear as I could, which is the impression that I get from parts of your response. I was, and am, aiming to steer as far from debates of taste as possible. Hopefully, I can can clarify a bit below: ----- I encourage you to reread my examples, taking into account the...
  7. tekkaxe

    Making a Good Game

    I think there is an objective good and bad in the realm of entertainment/aesthetics, beyondthe arena of taste. For example: -Choosing shots in your film that don't convey the purpose of a particular scene -audio mixing that makes dialogue unintelligible or hurts the audience's ears -Choice of...
  8. tekkaxe

    Marvel vs Capcom 2

    Cammy-Psylocke-Sentinel all day... actually, part of the day: 'cuz I'm running Guile-Jin-Sent otherwise. (Mag-Psy-Sent on the ps2 version though, lol. Thanks, dash-macro.)
  9. tekkaxe

    Marvel vs Capcom 2

    Ah yeah? I had no idea. I'm probably using bad terminology, but I'm mostly referring to stuff like guile/charlie: launch>aircombo>airthrow>otg>relaunch>repeat (which completely baffles people who don't know how to tech or ground-roll) When I was younger and I first saw that stuff, I was like...
  10. tekkaxe

    Marvel vs Capcom 2

    At risk of derailing the entire thread: MvSF music>MVC2 Music>XvSF Music>MvC1 Music. But yes, MvC2 thread. Throw loops all day.
  11. tekkaxe

    (help me make) The Ultimate Skullgirls Beginner's Primer

    Much of what I type below is based on me assuming this guide vid would be for an absoulte fighting game noob/absolute skullgirls noob: -IMO, Skullheart should NOT be one of the first things mentioned. Middle, or last, as a "If you'd like more resources, there's an awesome community here: link...
  12. tekkaxe

    Post your last suggestions for Skullgirls Encore here!

    Super Important Yet Dubiously Possible Vita Suggestion: I'm a vita owner and love the thing. It picked up a lot of my gaming slack when my ps3 went on the fritz. My point being that I've logged a TON of vita hours and have a well-founded opinion on its weaknesses from a comfort standpoint. The...
  13. tekkaxe

    PS4 Pad issue or -MY- PS4 Pad issue?

    @Fizzxwizz While I have DS4-to-Xinput-Mapper installed, I normally run the controller without it and for better resutls (except for when certain games make me emulate a 360 pad). I play wired as well, as blutooth didn't go so well for me... ----- Interesting that you mention input drops...
  14. tekkaxe

    PS4 Pad issue or -MY- PS4 Pad issue?

    Hey folks, I wanted to know if any of you pad players had the following problem: -I use a PS4 pad and I play the PC version of the game mostly (it has been a long time, so I cant remember if I faced this issue on console) -While holding down-back, it is possible to ONLY get the back input, even...
  15. tekkaxe

    Solo regen health

    @dekillsage ' "free" against a solo', was my point. And quotes to imply that it's not really free, but is significantly less risky in that scenario. Especially when you remove meter from the equation. Of course nothing in the game is free in actuality. But in certain solo matchups it may as...
  16. tekkaxe

    Solo regen health

    Health regen? cool with me. And I'm extremely fond of how pushblocking/absolute guard work now, (though granted, in some situations it can be difficult to read whether: a certain high will connect before the low; or whether my pushblock anim is just about to end and thus I need to readjust my...
  17. tekkaxe

    Solo regen health

    I'll put this here because it seems that this has transitioned into a bit of a conversation on the viability of solos, etc. I run a solo Val, and so from that perspective the one concern I'd like to raise is that with some characters, even though they are on a team, their damage output and...
  18. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    Where'm I at? Getting my behind back out to Saltys, that's where, lol! But yeah, I've missed it dearly and so very badly need to get back more often :(. Hope to see y'all this week (if I get off work at a decent hour). Long live Solo-Val.
  19. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    Aw dude, wish I could! I'm in So-Cal. Let me know if you're ever in the area! But if you're ever up for some online matches, I'm on steam until I get another PS3.
  20. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    Indeed, I'm that tekkaxe; And thanks a ton- I'm super glad you dig my work! I really appreciate it. :D