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  1. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    Heya Mike! This is beautiful- I love it! This completely addresses my concerns, and I really hope that it finds its way into the beta and beyond. New Dust Cloud for president.
  2. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    @Icky, @IsaVulpes I think you guys understand me by now, though you feel differently. That's totally fine and I appreciate your perspective (Time-traveling Cloud for DLC, plz). Other than cartoon-reference/realworld reference and versus games, Alpha 3 Shin Bison's Psycho Crusher is also why I...
  3. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    @Icky Yes Icky, it is a reference to that classic cartoon animation... but flipped in the wrong direction. As I alluded to earlier in my doodle, why would dust precede the car that it's supposed to be trailing behind? So that means that the dust is showing us where double already went- thus...
  4. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    @Arcana, @Icky In the context of the game, snapbacks and tagging tell us everything we need to know about the areas to the left and right of the playable space, and how characters exit/enter, building a set of expectations. If the game set a different precedent by having a particular character...
  5. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    @ClarenceMage What I'm getting at is this. This is what currently happens in the game: @Colossi Fair enough. The needs of the few vs the needs of the many: weighing who hurts more in this situation. I understand how this change might present a problem.
  6. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    @ClarenceMage The issue isn't it being difficult to react to. You missed my point. Nor is the issue laziness and refusal to train. You missed my point again. The issue is that the visual signal given to us to react to the car properly works in a way opposite how logic dictates it should work...
  7. tekkaxe

    Double Please Flip Dust Cloud on Bandwagon

    Dear Mike Z, In spite of my best intentions, I keep walking into Double's deathmobile. Please Flip the dust cloud on double's Bandwagon *horizontally*: Double's car super leaves behind a dust cloud, as we're aware. The problem I face is that the dust cloud is actually indicating the...
  8. tekkaxe

    USA [Dec 13, 2014] Rebel Up (Walnut, California)

    If you can't make it by 4 for SG, are you just out of luck?
  9. tekkaxe

    Valentine Launcher and Dead Cross/Savage Bypass

    Yeah, like @gllt said, it's the way it works. By ending with the up-forward input, you're getting both the jump, and the last part of the fireball motion: thus both moves. Either immediately do your up/up-forward after your down+HP, or go neutral before hitting up/up-forward to make sure you...
  10. tekkaxe

    Spotlight How to Make Fighting Games: Mike Z explains the dos and don'ts

    (late reply... very long day yesterday) I appreciate you responding even though this isn't a subject that you necessarily care for. And I also appreciate the depth and detail of your response. And yes, perhaps my category distinctions, though debatably applicable and useful, could use some...
  11. tekkaxe

    Spotlight How to Make Fighting Games: Mike Z explains the dos and don'ts

    See, and I kinda wonder about games like those, even though just as you point out, they're extremely close to "mechanics distillation" games and quite distinct. Afterall, projectiles and dealing with them- it's a part of many fighters. But then I think about all those old NES and SNES games...
  12. tekkaxe

    Spotlight How to Make Fighting Games: Mike Z explains the dos and don'ts

    This one's mostly to @Mike_Z but I welcome anyone else to chime in: Hopefully this isn't too off topic. I hope a Mod puts it in its proper place if it is. A friend and I were talking, and given your in-depth knowledge of and explanation re: fighting games, I'm curious about your thoughts...
  13. tekkaxe

    Controller/Stick General Questions and Discussion

    I'll go a little broader than the immediate stick problem, but hopefully it helps others new to FGs. Others already mentioned it to various degrees, but you can play effectively on pad/stick/keyboard/hitbox/etc. The important thing is choosing the one that's most comfortable for you and having...
  14. tekkaxe

    [Feb 28, 2014] SCR @ UCI (Irvine, California)

    Wondering if anyone has the answer to the following (or knows the right person I should ask): -They're playing SG on PS3. In the past, many tournies have banned Dual Shock 3 controllers because they don't want interference/DQ/etc, but on the SCR rules page, it doesn't say that DS3 controllers...
  15. tekkaxe

    The Big Bando Husbando Combo Threadando

    Heya folks. Here's some experiments from training mode... experiments with my fist! *oooooooooh* Heh, but seriously, Big Band is a ton of fun. So much stun though...
  16. tekkaxe

    Valentine Combo Thread

    Hey folks, Just wanted to share a valentine corner combo I've been enjoying lately. "Behold!" - Mvc2 Cyclops:
  17. tekkaxe

    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    @Nuuance & OmniSScythe: Thanks, folks! Glad you enjoyed it! Here's another vid. Unfortunately, I didn't annotate the combos, but I did turn on input display, so hopefully that helps. The point of this second vid is just to show that theres something that works against every member of the cast...
  18. tekkaxe

    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    So I erroneously placed this in an outside thread earlier, rather than this conveniently consolidated tech thread. Thus, forgive the double post, but it belongs here, as for consolidation and all that good stuff: -------- Heya folks, I just uploaded this a little while ago, but it's an idea...
  19. tekkaxe

    Corner Out, Corner In- Val Tech Exploration

    Heya folks, I just uploaded this a little while ago, but it's an idea that I'd been exploring with Valentine for a little while. So you're probably all familiar with her really awesome hit-boxes that cause her to air-combo like the ninja she is. So that brings me to the scenario that lead to...