• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Skullmageddon

    Animated Review for Skullgirls

    Try asking them on Twitter. They're pretty good about responding to questions through that medium.
  2. Skullmageddon

    USA [Sep 11, 2015] TFC - The Fall Classic - $500 Pot Bonus - Free SG Entry! (Raleigh, NC)

    I just checked in, killin' time with mijitos over at Bahama Breeze. Still don't know what the deal is with SG...
  3. Skullmageddon

    Rising Thunder [PC]

    I don't really understand why everyone seems to complain about how the superflash is handled in this game. Can someone explain it to me? When I watch videos like this I don't think "why did that not connect, that's bullshit;" Instead I just think "ok, so he fucked up and did his super too late...
  4. Skullmageddon

    Splatoon

    Slosher is hella fun, and it seems to be pretty damn useful in a wide range of situations. It's arc and range allow it to hit from very nice angles and distances, so it's been really effective in tower control. It's not useless in up-close situations like some weapons tend to be, and it can...
  5. Skullmageddon

    Rising Thunder [PC]

    You bring up a lot of good points, and I agree with your overall sentimentality. I was going to attempt to develop a counter argument just for the sake of having a discussion, but the problem is I'm not really speaking for myself. I obviously don't know why the developers chose to do anything...
  6. Skullmageddon

    Rising Thunder [PC]

    Yeah I gotcha, I was just saying that the decision making behind the design of the game isn't completely arbitrary. Some people don't like SF4, some people do. If some dude wants to make a game that takes key elements from how a particular game works, then that's his prerogative. Doesn't mean...
  7. Skullmageddon

    Rising Thunder [PC]

    What gives you that impression? You said you didn't do any matchmaking, so how can you possibly come to such a conclusion if you haven't played any matches? Whether or not the normals are useful for various aspects of spacing depends largely on how the game plays and whether or not the players...
  8. Skullmageddon

    Rising Thunder [PC]

    Game is pretty fun so far. Really enjoying the overall feel and pace of the matches I've played over the last hour. The visual and audio design is nice and engaging, and the gameplay feels really solid. I've pretty much been playing Talos the whole time. I've also been using the "Advance"...
  9. Skullmageddon

    Rising Thunder [PC]

    I'm pretty excited to try the game out. It looks like it might be pretty fun to play, and I'm interested to see how the choice of controls feels. I also like the characters a lot. Some of them come across as a little bland, but the overall visual style is very nice and I like the audio design as...
  10. Skullmageddon

    Changes to Eliza's win costume

    If I'm not mistaken, they made a lot of similar changes to other characters. Especially along the lines of removing many of the gratuitous panty shots. I don't really know the details, but I'm sure they had a good reason. Otherwise they wouldn't bother doing the work.
  11. Skullmageddon

    Beast's Fury - Updates & Discussion

    Mmmmmm Bethesda games sure do come out, but whether or not they're always good is highly debatable haha Anyways, is the dev team still pushing forward at this point or are things actually coming to a halt?
  12. Skullmageddon

    Forgotten Video Games

    Grind Stormer is an amazing old school shooter. Used to play it on my Sega Genesis a lot. Really difficult game, kinda wish I still had it lol.
  13. Skullmageddon

    Pocket Rumble Thread

    Why? What's wrong with having normals, specials, and grabs allocated to their own buttons? I understand your argument for why single button DPs would be bad, but I also disagree with it entirely. Different games have different ways in which they choose to treat the properties of moves. At the...
  14. Skullmageddon

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    I'm curious as to how the IGG will be handled. I'm sure the team has learned a lot from their first crowdfunding attempt, so hopefully things will be a little more smooth this time.
  15. Skullmageddon

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    I feel like I'm the only one who got weird flashes of Princess Mononoke going through my head after watching this trailer.
  16. Skullmageddon

    USA [Sep 11, 2015] TFC - The Fall Classic - $500 Pot Bonus - Free SG Entry! (Raleigh, NC)

    Damn, Imma have to level-the-fuck-up. People gonna be steam rollin' me in my own town. Also, let's go to Beasley's. They got some damn good honey chicken, shit is irresistible.
  17. Skullmageddon

    The Smash Bros Discussion Thread

    Edit: so that's why we're using spoiler tags in here...I just assumed everyone was talking like an annoying idiot.
  18. Skullmageddon

    Beast's Fury - Updates & Discussion

    @Okie Dokie I think you're forgetting that Evil-Dog is just the team's current programmer. He can't make any executive decisions, so most of the advice and criticism we were providing weren't immediately useful to him. It's also not fair to say he ignored our gameplay related advice because...
  19. Skullmageddon

    Beast's Fury - Updates & Discussion

    Yes, this is exactly what I would expect. Why? Because people paid for exactly that. They didn't get it, so people no longer trust the developers.
  20. Skullmageddon

    I'm doing a kick starter! Any advice is appreciated!

    Oh hahaha, that's just cuz I like to call everyone out for a fight! If they're gonna talk about fighting games, then I'm gonna challenge them to fisticuffs in the only real fighting game I'm any good at! Also, do ya wanna play some SG at some point? :P