• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Skullmageddon

    What are some things you would like to add that won't affect the game?

    Sure, but I just like to argue. I think discussion is fun :P Anyways, an online tournament function would be pretty neat. By that, I mean a system that could automate brackets, matches, and pretty much the entire tournament process for a group of online contestants. This sounds pretty difficult...
  2. Skullmageddon

    What are some things you would like to add that won't affect the game?

    My statement on the chance of getting taunts that are functionless has nothing to do with any sort of precedent set by other games. The reason I think it wouldn't happen is because Mike Z has been fairly straightforward in expressing his design philosophies, and consistency seems to be a very...
  3. Skullmageddon

    What are some things you would like to add that won't affect the game?

    Like Goodbye already said, this would definitely have an effect on gameplay. Taunts have an actual effect on balance and gameplay in SG. They have mentioned that they'd like to give every character a taunt though, so I hope it happens regardless of whether they create unique animations or just...
  4. Skullmageddon

    Steam - Windows PC Danisen League

    Skullmageddon Parasoul/Cerebella Edit: How should we post results? Posting them here sounds kinda messy, but it also keeps things from being unnoticed or forgotten.
  5. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    I think if you teleport too early she uses the appropriate audio cue to indicate that she's teleporting in front of you instead of behind. I wasn't really paying attention when I was testing it out though and it sounds like something that could have been missed...maybe someone should give it a...
  6. Skullmageddon

    Maybe we should have a mobile version of the forum?

    I don't even bother using Tapatalk. I just view the forum via my phone's browser and post/comment like normal.
  7. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    If it's any consolation, timing your teleport wrong and not knowing which side you'll end up on with H LnL is kinda like a mixup lol
  8. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    I also tested it just a moment ago, and you can definitely crossup with H LnL teleports. You can't, however, crossup with H Brass. I'm not sure I like the current change any better than the previous ones. It's nice that you can still call an assist and actually teleport to the other side, but...
  9. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    I thought the whole point was to prevent Peacock from being able to cross-up with an assist call? The difference between this and the other teleport experiments being that it still allows you to actually call assist and teleport to the other side rather than locking you out of an assist call...
  10. Skullmageddon

    Team Synergy Thread

    How do you guys feel about Center Stage as an assist? It has some unique utility in that it allows you to confirm into snap loops midscreen. It also has some utility at neutral, though it seems fairly predictable and somewhat gimmicky a lot of the time.
  11. Skullmageddon

    Really hard to learn combos

    Like Stuff said, work on small portions of a combo. It's often easier to practice one small segment at a time, plus it's fairly easy to put different parts of a combo together once you've figured out all of the little details. I don't usually worry about combo optimization when I'm practicing...
  12. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    If I recall correctly, Mike has specifically expressed his distaste for character specific meters in the past. In the same way that Painwheel doesn't get a meter for hatred install, I wouldn't expect Beo to get a meter for his character specific functions. Also, the wolves look perfectly fine...
  13. Skullmageddon

    Skullheart's changes.

    Most people, if not everyone here, would probably agree with this. Especially considering the fact that every off-topic section in every forum ever made is specifically there so that people can discuss things that "have nothing to do" with whatever the forum's actual focus is. Discussion on the...
  14. Skullmageddon

    Evo and You / SG / the Community / etc

    You completely missed his point, which is evident by the manner in which you responded... Ken was saying that, during the year of 2012, Skullgirls wasn't the poverty game that we often make it out to be. There were numerous majors and decent attendance at events that year because the game was...
  15. Skullmageddon

    Menu Options Feature Request

    The function keys would be nice shortcuts, although I think it would be more practical to just make the settings menus available either in more places or in a slightly different way that allows access from different menus. Something that is built directly into the game utilizing the current UI...
  16. Skullmageddon

    Skullheart's changes.

    @DiscoShark to be honest, I'm pretty sure no one here wants to hear it anymore. At least not for now. This argument started weeks ago, stressed a lot of people out, and is now finally starting to settle down for the time being. There has been a lot of name calling, a lot of arguing, and a lot of...
  17. Skullmageddon

    Menu Options Feature Request

    Would it be feasible to make it so that the video and audio options can be accessed from more places than just the main menu and the pause menu? For example, sometimes I'm in the middle of playing in a lobby and someone is streaming. I then decide to open up the stream on my second monitor to...
  18. Skullmageddon

    Throws & Throw Techs

    I get thrown a lot in situations where I absolutely know the opponent is going to go for a throw and I attempt to tech, but fail. Sometimes I'm just too slow, but a lot of the time I'm pretty sure it's just online play. I don't have that problem nearly as often when playing offline and I know...
  19. Skullmageddon

    Steam - Windows Night Phyre + Skullgirls

    Damn straight. Everyone ready your assholes, cuz we in there.