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  1. Cynical

    This again? Blocking Supers Post Flash [Poll]

    Maybe she should change her expectations if she wasn't expecting to get hit by a super. An opponent dashing at Band at midrange can be stuffed with c.hp. You can't react to the startup of that move (20f is faster than you can recognize a move at all, much less move the stick in the opposite...
  2. Cynical

    This again? Blocking Supers Post Flash [Poll]

    WTF, why is Filia not holding down-back in a staredown? She totally deserved that one. Also, get hit by SSJ, eat 4K. Get hit by a normal poke that you wouldn't be able to react to out of startup anyways, eat 8K or 5K into a reset game. Not seeing the problem with Band choosing to make a...
  3. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Depends on which fatty for me. For Eliza/Band/Parasoul, it's really easy to make work. On Bella and Double, though, they fall too fast and either the first j.hp goes right over them, or the second airchain whiffs at some point from them falling out of range.
  4. Cynical

    Beowulf Thread: Retiring from Retirement

    In pro wrestling terminology, "selling" is the act of pretending to be hurt by your opponent's moves.
  5. Cynical

    Another training diary that no one will read or care about

    Peacock was using Hairball, actually. There was nothing to reflect or amrmor through; it was the fucking assist that meant I couldn't do anything about the teleport, and got Benny Hill'd from one end of the stage to the other over and over and over and over and over.
  6. Cynical

    Another training diary that no one will read or care about

    I can jump over literally everything she did with any other character, but every single jump is literally a free teleport behind, so I can't ever catch her.
  7. Cynical

    Another training diary that no one will read or care about

    So, is there ANYTHING you can do about Peacock with a multi-hit assist that just does backdash -> ground bomb, and then does assist followed by teleport teleport behind when you get to the corner? I got literally perfected by this exact algorithm over and over and over and over and over again...
  8. Cynical

    This again? Blocking Supers Post Flash [Poll]

    How on earth is making the vortex game stronger and reducing the amount of time spent in neutral going to make Skullgirls reward footies more?!?!?! That's like saying Vanilla rewards footsies more than Encore...
  9. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    I'm actually doing it with 5HP~HP M~HShoryu. Squigly issues seem to be solved by doing the first j.mp as fast as possible. Bella still has a lot of issues; sometimes the first j.hp randomly whiffs, and sometimes she gets knocked out of range of the c.mk. (also, this isn't for a double-snap...
  10. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    How the heck do you make restands from fierce Shoryu work on Squigly and Bella?!?! I can't get over those two enough to make them restand, instead of ground bouncing, no matter how much I delay the j.lk after the airdash.
  11. Cynical

    ...Josh's struggle to not suck...

    Filia shouldn't be too terribly difficult for your team when she's on point, since her neutral is god awful. For Val, you can either do jump-back j.hk or double-jump Dead Cross patterns, and airdash j.mp if you see something that you like; Filia has a bitch of a time dealing with this. Fukua...
  12. Cynical

    Another training diary that no one will read or care about

    So, interesting timing... I just read an interview with Viscant, and he mentioned that when he was struggling to progress, he was able to shake out of it by limiting his sessions to 30 minutes, going and doing something else, playing another 30 minute session, etc. I figure I'll try it myself...
  13. Cynical

    Another training diary that no one will read or care about

    If you're someone like me and you're consistently getting trashed by people with less than 1/4th your experience, it means there's something horribly wrong with whatever the fuck it is you're doing, or there's something horribly wrong with you. Yeah, locals are fun, but when you live in a...
  14. Cynical

    Another training diary that no one will read or care about

    Turns out it doesn't even take 100 hours. I just got FUCKING CRUSHED by someone who just bought the game today, has less than 5 hours in game, and doesn't know a single combo more than ground string into special. No, not even a super cancel on that. Why am I even still fucking bothering?
  15. Cynical

    Another training diary that no one will read or care about

    Fuck, I don't think I have any choice but to admit that my time with this game is 650 hours completely wasted. 100 hours is literally all it takes for ANYONE to be able to beat me 100% of the time. Literally. EVERY SINGLE PLAYER in this game with over 100 hours is able to beat me 100% of the...
  16. Cynical

    Another training diary that no one will read or care about

    Not certain it's even possible to on a lot of hits; launch into j.mp -> j.hp adc j.lk whiffs a lot of the time if you aren't using the DP launch, and even in cases where it is possible, it's hte difference between 5K and 7.6K. I can't leave an extra 50% damage on the table and still hope to be...
  17. Cynical

    Another training diary that no one will read or care about

    Another long training mode session has me seriously worried about my ability to physically play Eliza. I can't make c.hkxxShoryu work from the P2 side. My wrist won't rotate the right way; it either comes out as 714 or 451, and all practicing is giving me is a bunch of arthritis pain in my wrist.
  18. Cynical

    Another training diary that no one will read or care about

    By this, do you mean something like "switch LnL out for Cerecopter, do c.lk~hp for c.lk + copter, and they're still in the copter when your low string ends", or do you mean something like "c.lk -> c.mk -> L spiral -> Pillar"? Butcher Blade assist makes me feel a lot more comfortable changing my...
  19. Cynical

    Did Double's tag in change in the Eliza patch?

    So, every time someone has done a Double tag-in against me since the Eliza patch, during the second "crossup" part of it, my character has always started "twitching" as their facing rapidly changed "left-right-left-right", and then the attack *hasn't* crossed up. Did something change, is there...