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  1. Cynical

    Street Fighter V

    Yes, because forcing every character to go in is character homogenization. I obviously don't mean that "the fireballer can't kill with chip" is the equivalent of "no ToDs". I mean it's the equivalent of "if Cammy does c.mkxxSpiral Arrow, and the spiral arrow would normally kill you, it...
  2. Cynical

    Street Fighter V

    Without the threat of a chip kill, the person trying to get in can be a lot more conservative in their attempts to get in when they're at low life, and give the zoner very few options for punishing those attempts. "Trying to make comebacks" isn't a real argument, since if you're knocked down...
  3. Cynical

    Street Fighter V

    I can't believe that people think that "having to land one last 'clean hit'" is good in a series where an entire class of characters main goal is to use projectiles at a range where they have no real "clean hit" options to prevent the opponent from being able to use their "clean hit" options...
  4. Cynical

    What fightstick should I get if I'm a beginner?

    Disagreed that you'll only feel the difference when you're good. When I started learning KoF XIII, I struggled to do hops at all; when I said "you know, this motion is similar to doing a tap-dodge in a shmup, I should try my other stick" and pulled out the Seimitsu stick I used to use...
  5. Cynical

    Another training diary that no one will read or care about

    Well, looks like I'm done with the game for a while. Another stick smashed out of rage, and I don't have the money to buy another right now.
  6. Cynical

    OH! Super Training Diary.

    Several of the jabs with Band look like they're messed up super inputs (first one at just past one minute). I'd say that input cleanliness and doing actual reversals vs. mashing and praying are the real issues there.
  7. Cynical

    Administrative PSA: Big changes are coming to Skullheart!

    @gold163 I'm not going to break your post down into quote wars, but even though TL does have an off-topic section, that forum is also moderated far more heavy-handedly than Skullheart. (And these days, it covers more than just Starcraft/Starcraft 2.) I haven't played Titanfall/AW, so I'll...
  8. Cynical

    Administrative PSA: Big changes are coming to Skullheart!

    I haven't played a multiplayer FPS since UT2K4, but I was under the impression that Titanfall and CoD: Advanced Warfare were reversing the recent trends? At any rate, competitive RTS players, "few in number"? Go have a look at Team Liquid's forum. (Oh, and my experience is that the main topic...
  9. Cynical

    Administrative PSA: Big changes are coming to Skullheart!

    Based on this, I'm going to assume you've never played FPSs or RTSs competitively. Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular...
  10. Cynical

    Administrative PSA: Big changes are coming to Skullheart!

    In that guy's defense, I will say that Skullheart doesn't organize the "this is how to read tech posts" information nearly as well as dustloop does. That'll probably need to change.
  11. Cynical

    Administrative PSA: Big changes are coming to Skullheart!

    WAT (I live in Texas, so maybe my standards are just different?)
  12. Cynical

    Skullgirls PC Beta Updates Discussion

    How will it end, or how should it end? In a better world, he'd realize that his post wasn't saying what he wanted it to say, and would try to communicate more clearly. I don't hold out hope for that happening, though.
  13. Cynical

    Skullgirls PC Beta Updates Discussion

    You keep focusing on whether people getting hit when they attempt reversals is "hype" and that long combos are "hype", so it certainly sounds like you're asking for the game to be developed for the spectators, not the players. Major premise: (you didn't say this, but I think you'll agree)...
  14. Cynical

    Skullgirls PC Beta Updates Discussion

    1. Why should a game be designed for hype, anyways? It seems to me like it's a better idea to design a game for the people actually playing it than for spectators. The E-sports mentality does nothing but create shit games. 2. Why is "failing a DP and getting hit" not hype but "dropping a 2F...
  15. Cynical

    Skullgirls PC Beta Updates Discussion

    He's been gone ever since he's decided that it's perfectly good design to have moves whose only purpose is to create 2F links in combos, and where the hitstun could be extended by several frames without allowing any combos it currently doesn't.
  16. Cynical

    Skullgirls PC Beta Updates Discussion

    I pretty much agree with this. I'd add that I personally wouldn't want to touch the hitstun reversal window; blockstun window reduction and possibly PBGC reduction (I say possibly because it's possible for the attacker to screw with the timing here, so it can't be too hard, but at the same...
  17. Cynical

    Skullgirls PC Beta Updates Discussion

    I haven't played with the new superjump yet, but I really don't like the idea of relearning every single combo and starting over.
  18. Cynical

    Another training diary that no one will read or care about

    http://en.wikipedia.org/wiki/Sunk_costs#Loss_aversion_and_the_sunk_cost_fallacy A brief article on my relationship with this game. It doesn't matter how much I practice at this point; I can't do reversals to get out of resets, which means I can't win beyond intermediate level. Why am I still...
  19. Cynical

    The Road to Becoming a Competent Fraud

    *looks at team* *looks at region* More evidence that Texas is its own republic under hostile occupation.
  20. Cynical

    Cross-up hitsparks in real matches

    I'm not arguing for or against it (I don't really have an opinion either way); I'm just answering the question of "how would you NOT know that was a crossup?". EDIT: and ASW games for the last several years have had an exclamation point for when you've blocked wrong high vs. low; the crossup...