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  1. Cynical

    Duos VS Trios

    The one advantage duos have is that it's easier to create DHC synergy bombs. Things like PW/Double or other teams that have amazing DHCs both ways.
  2. Cynical

    Duos VS Trios

    Do you guys even read previous posts in a thread before replying?
  3. Cynical

    Duos VS Trios

    Not actually true: http://img2.wikia.nocookie.net/__cb20140708061417/skullgirls/images/thumb/8/8a/Skullgirls_team_compare.png/700px-Skullgirls_team_compare.png Duos have 32890 life. Trios have 42900/1.3 = 33000 life. EDIT: On the Happy Birthday issue, a duo that lands a 7k damage happy...
  4. Cynical

    Castlevania

    CV1 over CV3? Explain.
  5. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Not only that, but the 2-button DPs cost life to perform.
  6. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    I used to play it; had to quit in 2008, since I've never owned a console more advanced than an SNES, and 2008 is when I graduated from college (and thus wasn't living 5 feet away from my friends who also played the game and did own a console). Xrd is basically old GG... man, why didn't anyone...
  7. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Correct on Filia. Disagreed on Fortune. Fukua, I'm not certain either way. The thing that's special about MK soldier is that if someone tries the stupid "get over my opponent with an air normal with 50 thousand active frames and a disjoint hitbox" crap that otherwise tends to dominate SG...
  8. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    As someone who isn't familiar with the P4A tournament in question, what exactly are "questionable means" and "fraudulent mechanics"?
  9. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    I never claimed VF isn't good. But it's not what I'm looking for in a 2D fighter. Likewise, I actually really like the reset/mixup game that Skullgirls has. But its neutral is too dull for me to pick it over basically any ASW game (honestly, I'd have quit this game a long time ago if it...
  10. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    People have done the exact same thing in ST and Alpha 2; I guess ST and Alpha 2 are bad games now? @Mike_Z -- Just saying "you're a poopyhead and wrong!!!" whenever someone points out that neutral in SG sucks (and, really, I'm only about the 9 millionth person to make the SG/VF comparison, so...
  11. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Agreed that P4A has loads of questionable design decisions, but it's still leagues better than Skullgirls. At least it has a mostly functional neutral game; SG really is basically like playing Virtua Fighter in a 2D engine. Nearly every game is decided either by dropped combos or guessing...
  12. Cynical

    Chronicles of the UOP King : Cross Generation of Garbage Gameplay

    Even with Sekhmet combos (which really don't do much more damage than just staying as Eliza once you learn that lk spiral -> s.lk link), Eliza has relatively little use for her meter, since neither of her level 1s are reversals, and LoS is unsafe in the corner on hit, which means you *never*...
  13. Cynical

    Chronicles of the UOP King : Cross Generation of Garbage Gameplay

    As far as "team" goes, swap the order to be Eliza on point, Filia in the middle, Fortune on anchor. With Butcher Blade/Hairball/Fiber Upper assists, that team should be fine.
  14. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Guilty Gear 1 making no splash was entirely because it was a shitty game; same with Guilty Gear X. The reason why Guilty Gear XX was huge was because it was a fantastic game. Skullgirls will be as big as ASW's modern games the instant it's as good as ASW's modern games -- that is to say...
  15. Cynical

    PBGC, is it really this hard?

    Pretty sure that it's intentional that your opponent can fuck with the timing of your "literally negate all pressure and beat everything for free" option. If PBGC *wasn't* "hard", this game would be stupid as fuck.
  16. Cynical

    PBGC, is it really this hard?

    Not true; neutral is also fine (it's how I PBGC Parasoul level 3)
  17. Cynical

    Double Please Flip Dust Cloud on Bandwagon

    Everyone still gets hit by Testament's dust anyways.
  18. Cynical

    Another training diary that no one will read or care about

    @dapurplesharpie requested an Eliza guide from me. Well, ask and ye shall recieve.... (Note that this is based on, like, one month of experience with the character. Still, it's better than what you're doing with her...) So, the basics: unlike most characters in Skullgirls whose neutral game...
  19. Cynical

    The Thread Where Sharpie Spends Tons of Money to Make People Interested in Skullgirls

    An SNS revival would be the coolest shit ever, even if only for one night!
  20. Cynical

    The Thread Where Sharpie Spends Tons of Money to Make People Interested in Skullgirls

    Also, I'm going to page @Night Phyre to see if we can get him to return, at least briefly, for this. If we're going to do this, we really should have the best Skullgirls commentator ever if at all possible!