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  1. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    You don't even have to be very near the corner for 214HP to send them over your head; if you start a combo at midscreen that has a 2MK in it, it'll send them over you almost every time, or at least that's what I'm finding.
  2. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Uh... this doesn't work. 214MP's startup is too long to combo after j.mk.
  3. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    In the corner, I was just following up with 2mk -> stuff. Midscreen, I just took the sliding knockdown and went for Oki.
  4. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Sekhmet 5H's ground bounce doesn't count as an "otg/techable" bounce? Huh, didn't know that.
  5. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    That won't work if I've already used my OTG from picking up a Pillar or a raw 236MK, will it? Also, a bit of training shows that from raw MK servant, 2HK pickups are a lot more reliable (EDIT: on lightweights, that is) than 2MK as far as being able to get the air combo. Dunno if I can get...
  6. Cynical

    Another training diary that no one will read or care about

    After some training mode, it's clear that I need to learn the 2HKxx623HP pickups. Harder to do than the 2mk->5hp->5hp->623mphp pickups, but a lot more consistent on lightweights, and a lot more damaging. They're a bit worse in some ways off of normal chains (i.e., combos where I'm not...
  7. Cynical

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Anyone got any tips for combos after OTGing someone with the tip of c.mk (particularly off of Pillar or MK servant)? C.hp whiffs, and if I do s.hpx2xxmphp shoryu, they're frequently out of range for an air-combo follow up.
  8. Cynical

    Eliza Matchup Thread.

    Eliza has a really easy time trashing bad Fukuas. Dunno what the fuck she does against a good one (read: one that doesn't try to spam ground shadows/fireballs against her)
  9. Cynical

    Eliza Matchup Thread.

    I feel like the PW matchup is actually not bad for Eliza at all; even or slightly Eliza favored. Don't try to contest PW air-to-air (you'll lose with anything except a psychic air throw). Instead, just try to make some space and use servants, ESPECIALLY MK. PW has a much harder time avoiding...
  10. Cynical

    Another training diary that no one will read or care about

    Notes from set against @LSP Stop jumping at PW with Eliza; PW will win an air-to-air battle nearly every time (the only exception being PW jumping into an Eliza airthrow). Instead, try to make some space, and use MK Servant, which is basically the anti-PW button at a lot of ranges. Be wary...
  11. Cynical

    Another training diary that no one will read or care about

    So, exactly how do you go about learning to reversal out of resets? Being unable to time that at all is a massive hole in my game that's really limiting me; a lot of players are able to dance all over me once they land the hit and get away with a whole lot more than they should be able to, just...
  12. Cynical

    Eliza Setups and Tech Thread!

    Anyone got any good "safe pressure" setups with Pillar or LnL assists? I've been trying call Pillar + jump, block, and hit a button after the restand when I confirm something as something to do when I suspect a possible reversal but am not confident in that read as safe pressure, but it seems...
  13. Cynical

    WARNING!!! THIS THREAD CONTAINS FANART!

    I was actually thinking it was the "removed" Eliza winpose... but yeah, I think you're right with the hair color.
  14. Cynical

    Skullgirls PC Beta Updates Discussion

    The idea is you use the sweep to get into the range of one of your really good specials. Learn the range of HP DP, and 2HKxx623HP to punish Peacock tossing damn near any projectile. Or, at closer range, a whiff-canceled 2HKxx236MK gives you a full combo on hit and puts you + on block. Also...
  15. Cynical

    Skullgirls PC Beta Updates Discussion

    Cancel into DP or MK servant.
  16. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    The thing about having more than just three of us is that eight players is a critical number for us to hit; the way Bar Fights has done side games is that any game that can get eight people willing to enter will get a "real" side tournament. (I hear you on the driving to other cities thing; I...
  17. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    In terms of fun, Offline vs. Online is like eating ice cream vs. brussel srpouts (or, if you like brussel sprouts, replace with whatever vegetable you hate).
  18. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Swiftfox lives in Houston, which is about a 5 hour drive away. It'd be awesome if he'd be willing to drive up to Arlington for some locals (or, alternatively, if there were any being hosted in Houston that I could drive down to), but I kinda doubt that's the case, especially given how young he is.
  19. Cynical

    Realistically what do you think Skullgirls' life span is after the last DLC?

    At the end of the day, though, unless you have a mind control ray, if people in my area would rather play SF4/MvC3/KoF XIII/BlazBlue/P4A/SCV, there's not a lot to be done about it. Sure, I can (and did) spend two hours driving back and forth between my house and the venue hauling PC/cables so...