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  1. NeonNightRider

    Fukua's Original Combos

    Heres a good double jump combo. 7.2k c.lk > s.mk > s.hp j.hk > l.lovedart > j.hp > j.hk c.mp > c.hp > m.shadow j.mp > j.hk > s.lp(x2) > c.mp > c.hp > H.drill > 236KK Super jump after M.Shadow to get every hit of j.mp and to make sure j.hk connects Resets from this : -after the first love dart...
  2. NeonNightRider

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    So heres something hilarious and bad for Squigly Squigly vs Bella Squigly sees bella do j.mp and reacts with Daisy pusher Bella then uses grab bag Bella doesnt fall into the grave and can tech. She can then tech forward and get a counter hit combo with c.lk Bella cant always get the punish...
  3. NeonNightRider

    SATURDAY NIGHT SALT

    Im still down to do stuff. pause that. Still down to fight Stuff
  4. NeonNightRider

    SATURDAY NIGHT SALT

    How about the 10th?
  5. NeonNightRider

    SATURDAY NIGHT SALT

    Alright if me and bit strife dont go at it can i get in on the next one? I challenge @Stuff defend your honor
  6. NeonNightRider

    SATURDAY NIGHT SALT

    Im more than happy to make Bit Strife look like a scrub
  7. NeonNightRider

    Squigly Match-up Thread

    Found something neat for Squigly vs Big Band. Safe bait on SSJ with a charged dragon stance Easy way to bait it would be with divekick into H.DP if they happen to block it then you can SBO and it makes it safe. If they do SSJ then DP beats it straight up. If they have taunted SSJ then you can...
  8. NeonNightRider

    Fukua tech thread

    Alright so air fireball has a hitbox behind fukua now. sooooooo here we go c.lk > s.mk > j.hk > 236lp > double jump > j.mk So after the j.hk you go underneath them then fireball hits them from behind. you can jump after the recovery on the fireball so you jump over them and j.mk auto corrects...
  9. NeonNightRider

    Fukua tech thread

    So I found a thing. Not sure if anyone else has posted this but yeah c.lk > s.mk > s.hp > j.hk > 236lp > s.mk > command grab Short string but you get the point. the s.mk will crossunder the opponent and command grab cancels the recovery of s.mk so there you go. You could also do drill BFF If...
  10. NeonNightRider

    Team Synergy Thread

    Man I've been stealing tech from here for a while. Anyways here is my contribution, its impractical as hell uses 5 meter you have to have both charges and napalm pillar. Unfortunately I cant record it, but do trust me it looks really cool. haha 12k s.HPx2 > s.HPx2 > c.MK > s.HPx2 > Napalm...