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  1. fastturtle

    Random Tidbits about Cerebella

    If you hit hk+lp+lk at the same time, though you get Pummel Horse as fast as possible.
  2. fastturtle

    Random Tidbits about Cerebella

    I use lk+mk and I think I get +12. I can link cr.mk off of st.hp xx run stop if I use lk+mk and that's 12 frame startup, right?
  3. fastturtle

    Random Tidbits about Cerebella

    charge with mk+hk and you get kanchou on the first frame possible
  4. fastturtle

    Team Popularity Database

    Cerebella (Cerecopter) Parasoul (Napalm Pillar)
  5. fastturtle

    Cerebella General

    Is there a reliable way to time the dash jump? I tried messing around with safejumps and meaties in SG a while ago and I just couldn't find a reliable way to whiff normals/dashes since so many are cancellable at different times. I might just be used to an SF4 way of looking at those types of...
  6. fastturtle

    Fortune Combos

    These cr.lk st.hp confirms
  7. fastturtle

    Parasoul solo midscreen double snap.

    Bummer!!
  8. fastturtle

    Cerebella Resets Thread

    Video on the Squigly thing: It's also worth noting that if you do it too quickly it can combo :x
  9. fastturtle

    Cerebella Resets Thread

    Something I do constantly and haven't seen anybody post about here is this: st.hk (1 hit) xx run stop, cr.lk/DD/(of course block/up back if you know they're going to mash). The setup is +8 on hit and since cr.lk is 8 frames, it creates 1 frame gap. DD needs a bit of a delay but since you have...
  10. fastturtle

    Cerebella Resets Thread

    I made a video about who it works on and how to get out of it kind of thing. I also deleted the post that I made saying about the five minutes of explaining before I saw that it had been responded to :x
  11. fastturtle

    Peacock Combo Thread

    You can mash out of that stagger super easily and punish if you call Val after Lenny. You should call Val between cr.hp and the cancel into LP Bang
  12. fastturtle

    Cerebella Combo Collection (Alliteration)

    Devil Horns jump cancel into Grab Bag fadc Ultra
  13. fastturtle

    Cerebella Resets Thread

    That also happens every once in a while if you try to do a kanchou on incoming and I've always wondered why it did that, so thanks Age!
  14. fastturtle

    Cerebella Resets Thread

    Says the video is private? All I got is static :(
  15. fastturtle

    Devil Horns assist?

    It's a bad move
  16. fastturtle

    Cerebella Resets Thread

    Yeah I didn't mean in the video, I meant that I tried it in training mode and set the dummy to mash out of stagger and they block it if they mash hard enough. That's not to say it won't work because mashing that hard can be difficult imo
  17. fastturtle

    Cerebella Resets Thread

    Looks like the Titan Knuckle out of stun doesn't work if they mash out?
  18. fastturtle

    comboing into kanchu

    Charge back forward + mk+hk gives you kanchou on the first frame possible. Charge + lk+mk gives you run/stop on the first frame possible.
  19. fastturtle

    Night Phyre's Easy-Mode Combo Flowchart (for Cerebella)!

    Thanks! I'm gonna have to try and mess around with that again