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super jump change seems interesting
kind of means that all the setups i learned don't work anymore but
i like learning new setups! so if its actually staying i'll like it
Also it probably means i'll be way less annoyed by people spamming brass knucks + forever a clone (M) cause i can just...
also worth noting: instead of the burstbait part, you could have jumped and air thrown, and then confirmed the air throw with cr mk, cr hp, j mk ADC j lk j mk and then you're in exactly the same situation (green burst now instead of red)
@Emuchu try doing L air sekhmet instead of M
like instead of the M, grounded H
do
L, M, grounded H
rest of combo works the same and it makes it easier (possible?) on heavier characters, harder on peacock/squigly
also vs double and bella you have to swap out some of the launchers from
cr lp...
My request is: can the hitsparks letting you know its burstable CHANGE COLOR when the 90 frames have passed, making the combo burst safe? From green to red if it was an undizzy burst, and from red to green if it was an IPS burst? This way I think there can be an obvious in game tell that doesn't...
how do you cause the tear detonation that happens at 5 seconds in this video? like the button input
it looks to me like you're using QCB LP and then detonating it with an air normal (j LP) before the tear moves too far away (it would normally go all the way to the ground), this is not working...
i think sekhmet costs an appropriate amount of meter now for the reset potential she offers...still seems like she's doing too much damage though when it works... i wonder if air sekhmet medium should count as the same move as ground sekhmet heavy for IPS
i can't get this part to work
"2HK xx 623(LP) MP HP
j.MP xx ADF
j.LK j.MP
2MK 5HP HP xx 214LK"
the 2MK is always late and it always looks WAY too late. any idea what i've timed wrong? it's probably way earlier
Fun fact: in the current beta version, if you win a round of 1v1 as Sekhmet, you cannot reenter Eliza's body during the VSAV turnover between rounds, but the meter keeps ticking
I lol'd
I really like what we have of Eliza so far and I'm suuuuper excited for her to get a level 1 super (even if it doesn't work properly) just so i can dhc with her lol
Without knowing the rest of Eliza's skillset it's not reasonable for us to be judging the air throw imo. If she has a vicious corner reset game then its very different!! I think that for me personally it was cool to see the REALLY LONG DURATION of the air throw and thats what had the "oh shit...
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