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  1. dama624

    Squigly General: Art of the Daisy Pusher

    Can someone explain this to me, please? What's the difference between uncharged and charged HP DP? What does Mike mean when he says the "Seria version is invincible from 1f (during the stance startup part)"? Is the uncharged HP DP somehow less invincible?
  2. dama624

    First Serious Fighting Game I've played

    Controller really doesn't matter, as long as you're comfortable with it. There are good players who place high in tournaments with pads. Remember that losses, especially when starting out, are natural. Don't get too salty, haha.
  3. dama624

    Why did sweep bursts get changed?

    I understand that it could be counted as cheap, since hitting a button when you could tech made you burst instead, so it was a free hard knockdown. On the other hand, it's still a burst bait, and the point of those is to punish people who mash, right? I think [at least in Beta], you can mash...
  4. dama624

    First Serious Fighting Game I've played

    Don't play against bots. Especially those of the Nightmare difficulty. The bots are able to block anything and everything, placing emphasis on completing your combos. This game has higher emphasis on resets, instead. Figure out what characters you want to learn to play. Don't worry about team...
  5. dama624

    The thread where I complain about Filia's bs

    I'm new to this game and all, but to my understanding, Filia's strengths are supposed to be in rushdown and mixups, so I don't see how it's fair to complain about how good she is at mixing up and doing corner shenanigans.
  6. dama624

    Concept behind super flash invincibility?

    Here's something I never really understood about the supers in the game, and I'd appreciate it if anyone could clarify for me. Why do the super flashes have invincibility? I thought the point of hitstop(?) and the super flash was to make the super "cooler"... like adding in extra time to put...
  7. dama624

    Mostly Complete Squigly Frame Data

    Something bothers me about cr.LP being 10 startup frames and st.LK being -5 on block. Looks like st.LP is her fastest/safest jab, and it whiffs in so many instances anyways.
  8. dama624

    Frame data for Squigly?

    Bumped because I'm still curious
  9. dama624

    Possible new IPS

    I'm totally new to fighters (SG being my first), so I don't know if my input is that relevant here. I have somewhat of an understanding of how this new system works, but the biggest thing I liked about the old system was that it worked, and it was also easy to make up a combo. Just don't start...
  10. dama624

    Please stop calling it "Absolute Guard."

    Pushblock and block the other direction (block high if you pushblock low, etc.) and you will block both high and low for the duration of the pushblock animation. Underused and great for avoiding high/low mixups. Honestly, as someone who's completely new to fighting games in general (and SG...
  11. dama624

    Hitboxes for the color blind?

    I've got red-green weakness colorblindness, and though seeing the actual hitboxes is no problem to me, determining what type they are can be pretty bad. It's not a big problem to me since I don't go super technical on the hitboxes that often, but I'm sure someone else who's also colorblind and...
  12. dama624

    Egret Dive absorbs assists?

    Only realized right after posting, though in hindsight maybe putting it in the Bugs section would be better, since that's what I'm asking about. Tested out in Training with Egret vs. Hairball H assist. The Egret takes the hits, Parasoul still gets hit, but the Egret does not get knocked back...
  13. dama624

    Beginner questions regarding strategy

    Because you need to pushblock Copter early to PBGC counter it, in practice, it's easier to just block the whole thing and punish. In my case, because of online lag being variable and whatnot, I'll only attempt PBGCs if I would die to chip damage regardless.
  14. dama624

    Beginner questions regarding strategy

    Thing about PBGC is that the point where you make the input varies depending on the move you're getting hit by, since each move has different hitstop properties. If you Pushblock the initial hit of the copter, the time you make the input is just about before the last hit of copter.
  15. dama624

    Egret Dive absorbs assists?

    I can't help but notice while playing in Arcade mode that Parasoul's Egret Dive absorbs assists, too. At least, Updo (H) and Drag n' Bite: the ones I was using. Is this intentional?
  16. dama624

    Frame data for Squigly?

    Is there a place where I can find some frame data for Squigly's moves? The SRK Wiki hasn't updated in ages.
  17. dama624

    Countering Super with a Super?

    Often, in streams, I see players countering a super with their own super. However, I can't seem to do anything against Cerebella's Diamond Dynamo (and Showstopper, but that'd just be because it's a 0-frame grab, I think). Are there conditions that have to be met to be able to do this?
  18. dama624

    How much can you learn thrashing AIs?

    AI is only good for practicing hit-confirms into combos, which you can already do in Training mode via enabling random block (Though the Training mode environment is a bit more lax; you might have better results by practicing strings against the AI in matches).
  19. dama624

    Beginner Questions Thread

    @EvaXephon Adding onto what Dime_x said, IIRC st.LP can whiff on some crouching characters, but I'd have to make sure. Also, I use LK solely because it's easier for me to go LK>MK than LP>MK, lol.
  20. dama624

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Block and pushblock it. If you have meter and can predict it, you can Daisy Pusher. If you don't have meter and can predict it, you can [uncharged] Liver Mortis or [charged] Draugen Punch. Or just jab. Jabs beat Filia's j.HP, given how her hurtboxes on that normal are laid out.