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  1. dama624

    Are resets too dominant now?

    I think the general mindset is reset until health is low enough for kill. Full combos in general got gimped because of Drama, but I think it's fine the way it is now. Getting a knockdown is actually a viable option, since ground tech resets Drama.
  2. dama624

    Assist choice: Updo vs. Hairball?

    I think I've played enough of both Filia and Squigly to try putting them in a team. However, I don't know which of these two assists I'd like. I was thinking of Updo, since Squigly doesn't have many good reversals, and her [decent] reversal options use up the important lv.2 Dragon stance...
  3. dama624

    Hypothetical Filia talk: your thoughts on six Ringlet Spike distances?

    At that point, I'd rather just see Ringlet track as if Peacock's 3 item drops.
  4. dama624

    Rogue Legacy

    The best part is that each life is a descendent of your previous life, and as such some traits may carry over. Except if your previous life character is gay, in which case your descendents will all be completely re-rolled. Definitely recommend, even though the game is ridiculously punishing.
  5. dama624

    A good blockstring?

    Just wanted to thank everyone for the blockstring suggestions - I think I'll use st.HP a bit more often. I had no idea it was that safe. Does anyone know the frame disadvantage for cr.MK? Against mashers, block and punish. I've found that being "more active" only results in my moves getting...
  6. dama624

    Recommend Me an Arcade Stick

    Qanba, Hori, MadCatz. Or mod a Paewang Revolution like I did just for the sake of having a stick that works on 360-PS3-PC
  7. dama624

    A good blockstring?

    Does anyone have a good blockstring to use as Filia? So far I'm using cr.LP > cr.MK > cr.HK > Ringlet Spire L, but after having it broken once during a match, I checked training mode to find that you can get grabbed out of Ringlet. I'm considering switching to cr.LPx2 > cr.LK, but I don't know...
  8. dama624

    Is 9.5k combo for 3 meter expensive?

    The original version of Skullgirls on consoles put emphasis on long combos. As of late, though, you can either go with long combos, or go for a reset-heavy game. The game rewards both fairly well. As for your combo, it really depends on the situation - If the opponent has less than 9.5k HP and...
  9. dama624

    Filia Tech Thread: Small/Big Tips & Strategy YOU Notice?

    As far as I know, it's universal - only the timing of the j.LP/j.LK changes. I'm still having trouble landing it consistently, but I've found that I have to delay the j.LP/LK a bit on light characters, and do it a little early on the heavier ones.
  10. dama624

    A Response to Beginner's Complaints

    Profound sadness
  11. dama624

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    forward, forward, up. Dash jumps let you go much farther than normal jumps, so if you get pushblocked, you can cover the distance with a dash jump-in.
  12. dama624

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    What happens when Big Band gets grabbed?
  13. dama624

    Filia Reset thread: Now with SF4 styled vortexes!

    I've just figured out that st. HP > j.LP > j.MP > j.MK (1 hit) > j.HP can lead to a cross-under on some characters. However, when I tried this online, it doesn't seem to work against Parasoul. Is it just not possible, or is the timing just more strict?
  14. dama624

    Show Your Fightstick

    Spur of the moment Cave Story x Scott Pilgrim art thing I did right after finishing my Paewang mod.
  15. dama624

    Blocking/Neutral Game vs. Parasoul?

    Maybe it's just my inexperience, but I just can't seem to understand going against Parasoul. I'm currently running Solo Filia, and I can bait out Napalm Pillars enough, but besides that, I'm completely free against Parasoul. When it comes to approach, I don't know how to get around Napalm Shot...