• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. blufang

    The Power of One.

    Vampire snapbacks is an awesome idea. It gives more incentive to use snapback combos, gives solo a way to restore health exclusive to them, and should slightly close the gap. I think this is a very safe idea to try out, it isn't going to push solos over the top or make them even to team, but...
  2. blufang

    The Power of One.

    This would actually be an awesome experiment. Teams could still DHC, and Alpha counter so tagging would still have a purpose. Anyways shouldn't this be in the gameplay discussion?
  3. blufang

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    So Big Band is almost done, a few more weeks...I can't wait to finally have an assist. Solo Squigly can sometimes be very frustrating.
  4. blufang

    Personal Analysis of Solo, Duo and Trio

    I think what Dimex is trying to say and I agree with, is that to call a reversal 'bad' means it doesn't really serve the core function of a reversal. The main purpose of reversals in pretty much any game is to get the opponent off of you when pressured. If it can't do that, well then it does...
  5. blufang

    Personal Analysis of Solo, Duo and Trio

    I meant no disrespect, I only watched a little of the stream before top 8. Remember I didn't even have or play the game before August when it was released on Steam. I think I saw Khaos randomly once, I didn't get a chance to catch you. That's super impressive though, top 16 at EVO with solo Bella.
  6. blufang

    Personal Analysis of Solo, Duo and Trio

    You've just killed the hopes of solo players everywhere:( People that saw you at EVO, and said "Me too". I can, despite being a solo player, compete in this game. However in your modesty you have disputed that, saying matchup experience was a monstrous factor. I didn't start this game til it...
  7. blufang

    Squigly General: Art of the Daisy Pusher

    Here's a basic question. When do you guys charge stances? After a knockdown, throw or combo sure. What about against peacock when in the neutral game? If they have a projectile, HK hornet bomber/full screen assist they can hit you out of it on reaction.
  8. blufang

    Personal Analysis of Solo, Duo and Trio

    No, but saying it would make zero difference in Skullgirls strategy is false. Forget about simple keep away, just the way each side weighs risk and reward would change based on how much white damage the solo character has. If I'm a solo Squigly who has recently incurred a lot of white damage I...
  9. blufang

    Personal Analysis of Solo, Duo and Trio

    Different strokes for different folks. Khaosmuffins is also a solo player right? (Or used to be?) If you've ever played Vampire Savior it makes a huge difference. When you have a ton of white damage, you are going to play much more conservative, much safer, and maybe a bit of keep away if...
  10. blufang

    Personal Analysis of Solo, Duo and Trio

    Problem is there are only a few characters that work solidly as solos. Though all are better in teams of course. As far as pressure, it is infinitely easier to escape the corner as a team rather than a solo. DHC and assists which are options a solo doesn't have. In addition a solo can't...
  11. blufang

    The thread where I complain about Filia's bs

    1. Never said non solo fortune sucks, she's pretty awesome on teams. However you don't see her on a ton of teams. If she was unequivacolly this god tier character that is undisputed best, she would be all over the place. 2. How is Updo the worst of its kind? (Anti air assist) Squigly's DP...
  12. blufang

    The thread where I complain about Filia's bs

    I play this game, poorly, but I play it. However who dominates at the highest level of play is the only thing that matters. I understand people complaining about Fortune, she is strong certainly and the head can be mega annoying. I understand people complaining about Peacock, just cause of...
  13. blufang

    The thread where I complain about Filia's bs

    Thought there was 150 people in the EVO tournament? That is the top 8. The ones who succeeded. Low level or mid level play doesn't mean anything, but when you see characters that are on the majority of teams in tournaments that means something. If you look at Marvel games you'll see the same...
  14. blufang

    The thread where I complain about Filia's bs

    Sorry man, you're right. Pretty well. Filia and Double dominate in tournaments, and it's a team game. If without assists 1 on 1, Fortune is the most powerful...but few people play solo. Double and Filia give you the 2 best assists in the game (hornet bomber and updo) plus are great at...
  15. blufang

    The thread where I complain about Filia's bs

    Socal regionals. Severin vs otherdude
  16. blufang

    The thread where I complain about Filia's bs

    Those were very recently nerfed.
  17. blufang

    The thread where I complain about Filia's bs

    Finals yesterday was Parsoul/Filia/Double vs Cerebella/Filia/Double Duckator is considered this game's best player and his team is Valentine/Filia/Double Not saying anything needs to be nerfed or changed, but it is real obvious who the two strongest characters are.
  18. blufang

    Bagpipe taunt input (suggestion inside)

    I like the current one, I just use it after a knockdown sometimes. It seems to come out every time (on stick).
  19. blufang

    Personal Analysis of Solo, Duo and Trio

    Khaosmuffins what do you think about the extended assist lockout idea for solo characters? It would mean teams would have to be smarter with assists, even trios, when facing solos. The biggest disadvantage is not having an assist if you are playing solo. Besides not having that assist to cover...
  20. blufang

    Personal Analysis of Solo, Duo and Trio

    My reasoning was duos have more total health than solos, and trios have more total health than duos. Even without recoverable health, teams would have an advantage stamina wise. My reasoning about assists was not that solos hit harder, rather... In essence it is much harder for a solo...