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  1. Evilweevle

    Skullgirls PC Beta Updates Discussion

    cool, least now i know. i may have to prod a bit more and see if we can get random each time you start a match.
  2. Evilweevle

    Xbox XBL Matchmaking Thread

    i still play pretty regular. id be up for games when you are on
  3. Evilweevle

    Skullgirls PC Beta Updates Discussion

    i made a thread for it a couple of months ago and made sure i politely nudged mr z every now and then. im glad its in too now. can you tell me though if it giives a random colour each time you rematch or does it just stay at the one colour the whole time? i dont have a PC to play skullgirls to...
  4. Evilweevle

    Skullgirls PC Beta Updates Discussion

    dont you mean throw darts at a nerfs/buffs board until were playing sf4?
  5. Evilweevle

    The Palettes of Skullgirls

    beowulf needs a guybrush threepwood palette. that is all.
  6. Evilweevle

    pbgc with dragon punch

    man i was having serious issues with this a while ago even though i could PBGC other moves pretty consistently. i didnt think that it was a bug though. even daisy pusher wwas easier to do than this.
  7. Evilweevle

    Eliza Setups and Tech Thread!

    one reset ive been messing about with a bit is after cr.HP, you go for butchers blade as they are coming down into the axe move, then recall. the butcher blade crosses them up and the axe bounces them back towards you with just enough time for a cr.HK. you can just go straight to the axe but...
  8. Evilweevle

    Eliza Combo Thread: Our Fair Lady of Slaughter

    thanks for posting that combo winnie. i can see myself using that one for some time. i found using cr.mk instead of the first st.mk easier since it seems if the opp is still airborne during the first hit then the followup knocks them down and they get a blue bounce.
  9. Evilweevle

    random pallette option

    ^^ ive been asking him about this in a different thread.
  10. Evilweevle

    Eliza Setups and Tech Thread!

    i always use cr.MP (1) for hit confirms and then cr.mk inside of combos. you are gonna have to cancel cr.mk confirm into something else anyway if they block it since it is so unsafe.
  11. Evilweevle

    Major slowdown on tag ins.

    ok sorry,
  12. Evilweevle

    Major slowdown on tag ins.

    i take that as meaning it doesnt work then?
  13. Evilweevle

    Major slowdown on tag ins.

    @Mike_Z so after quite a few matches i can say with 99% confidence that the problem has been fixed. i havent experienced any delays like before. thanks for putting in the effort to fix it! much appreciated! btw, were you ever able to try out the random palette (<-----spelled it right) thing...
  14. Evilweevle

    The Generically Named Thread Where We Come Up With Ways To Help Skullgirls

    the only slutty brownies i know of are made with a cookie dough base, with oreos on top, then covered in brownie batter. they are definitely slutty.
  15. Evilweevle

    Skullgirls PC Beta Updates Discussion

    solos should get the ability to input an alpha counter motion, and then input any move during the freeze/flash thing, and it comes out 1st frame. basically like a PBGC without having to do the PB first. i dunno. this would probably be too good and i admit i havent really thought much about it...
  16. Evilweevle

    The Palettes of Skullgirls

    even more funny that fukua doesnt have a regular ken palette since, ya know... ken was originally a clone of ryu in SF1 so you could play 2 players. ken is the original clone character. also if someone wants to go halves with me on the 400$ to get a varia suit robo fortune in the game i would...
  17. Evilweevle

    Major slowdown on tag ins.

    sorry man ive been at work all day lol. ive just had a quick mess about with it though and so far it seems good. did a bunch of the same tests i did last time and havent noticed any lag both with tag ins and after death. i think we may be good on this one! :D ill make another update later.
  18. Evilweevle

    Report Eliza Officially Released on XBLA/PSN/Steam!

    oh god reading the comments on the facebook skullgirls page makes me want to puch a baby. holy fuck some people are completely clueless.
  19. Evilweevle

    Skullgirls PC Beta Updates Discussion

    i gotta try out bellas IAD j.LK! why did i never think of that? makes sense that filia j.HK gives blue bounce now instead of red. brings it inline with para j.hp and fortune j.hk. that move is super frigging good.
  20. Evilweevle

    Major slowdown on tag ins.

    for sure that was literally the first thing i was gonna check as soon as i can get the update. will let you know asap.