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  1. @J-Boogie

    Killer Instinct - Series in General

    Tusk is a big boy. Oh, hey, there's some vidya.
  2. @J-Boogie

    Killer Instinct - Series in General

    Which you shouldn't. It's great and the price is low enough that getting it via a deal is REALLY GOOD. I got mine for, like, five bucks thanks to Best Buy.
  3. @J-Boogie

    Street Fighter V

    And they're back up.
  4. @J-Boogie

    Killer Instinct - Series in General

    You're gonna have to expand on what it might mean past the dynamic music we've been getting already.
  5. @J-Boogie

    Killer Instinct - Series in General

    I have a feeling it might be Tusk's stage.
  6. @J-Boogie

    Killer Instinct - Series in General

    So where'd this come from?
  7. @J-Boogie

    Street Fighter V

    Yeah, that was never a direction they were going in. Also you need to specify 'older games' because stuff like v-ism is actually an outlier not used much.
  8. @J-Boogie

    Street Fighter V

    I think that's more because UE4 doesn't actually have D-Input support built in and is something they have to do manually. I do remember seeing a tweet from Ono that it'd be added in after launch.
  9. @J-Boogie

    Street Fighter V

    Actually it was originally 9am pst. It wasn't having a midnight release on steam just PSN.
  10. @J-Boogie

    Killer Instinct - Series in General

    Not according to a lot of people! But that's pretty obvious. :V If we're talking about what might translate to a nice stage it's why I said what I did. Unless they just go nuts and make the stage Winger Clinger. PS: also I was the only one that mentioned the first stage (for a reason!)...
  11. @J-Boogie

    Killer Instinct - Series in General

    People keep asking for the turbo tunnel as a stage but I'm actually hoping it's the first stage. Think you could work with that more and the stage ultra could be getting shot by the Walker boss!
  12. @J-Boogie

    Killer Instinct - Series in General

    Ah ha. Well, the MKX faces are pretty great and I don't really see anything manish about Kim Wu's face but I do think it needs some better lighting.
  13. @J-Boogie

    Killer Instinct - Series in General

    Exactly what is NR?
  14. @J-Boogie

    Killer Instinct - Series in General

    Okay, that wasn't Master Chief but that teaser was pretty good!
  15. @J-Boogie

    Killer Instinct - Series in General

    Akuma shows up because one guest appearance a year is too few.
  16. @J-Boogie

    Spotlight Skullgirls: Second Encore Submitted for Vita

    Oh, yeah, that's what I meant. Mike already showed what the worst is and it's such a specific case I don't see why it's something that can be complained about.
  17. @J-Boogie

    Spotlight Skullgirls: Second Encore Submitted for Vita

    I think if the slowdown happened outside of the level 3 on three characters with the 6 biggest loaded into memory Mike would've showed it.
  18. @J-Boogie

    Beast's Fury is now cancel

    I'd never heard of him before this stuff all happened. It's probably a combination of things. A good idea plus enough shown to get people interested plus the furry community will give things the benefit of the doubt. Thinking about it it was either pretty well calculated at the worst and just...
  19. @J-Boogie

    Street Fighter V

    The article says the full cinematic story is the one coming out in april. There's still individual arcade character stories at the start.
  20. @J-Boogie

    Indivisible Gameplay Discussion

    Mike's also acknowledged that the prototype boss' kick attack is barely reactable. So 'perfect timing' might be more akin to Mario RPG blocking and not SF4 one frame links. EDIT: and re-reading the thing shows he mentions Mario RPG specifically so hey.