• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Zevak

    Painwheel Painwheel's S.MK works strangely on lights.

    Ah, did not know that, thanks!
  2. Zevak

    Painwheel Painwheel's S.MK works strangely on lights.

    In particular, I'm talking about the third hit of it. The third hit of it has some strange frame advantage on lighter chars like Filia over Big Band as seen here At first I thought that it was just hitting meaty on lighter characters, but then I looked at the frame chart. The...
  3. Zevak

    Skullgirls PC Beta Updates Discussion

    Anime peacock is going to be godlike for the first day because I doubt that her teleport lines will be the same.
  4. Zevak

    Robo Fortune Discussion

    Launch, J.LP, J.MK, link J.LP, double jump cancel away J.MK. Burst baits on the very first launch thanks to links and double jump cancels.
  5. Zevak

    Skullgirls PC Beta Updates Discussion

    Now that I'm home, I made did make a mistake in that video, I didn't realize how large double's cancel window is. I don't think Peacock can Argus on reaction though because when the last hit of BBB is blocked, she passes her cancel window. Then again, notice how I said "I don't think", can we...
  6. Zevak

    Skullgirls PC Beta Updates Discussion

    I think it might have been after her cancel window, I'll test it when I get back home though.
  7. Zevak

    Skullgirls PC Beta Updates Discussion

    So on the discussion of M or H pinion, @Spencer said what I wanted to say, but I do want to point out a nice universal use of beta H pinion. It's a really nice alpha counter because it's both fast, horizontal, and PW gets a free punish combo on a lot of "safe" things. Oh and Domo got to see...
  8. Zevak

    Robo-Fortune Combo Thread

    [This combo is out of date and no longer works] Man I want to know how slow her specials are going to be because the hitstun on this S.FP is bonkers right now
  9. Zevak

    Robo Fortune Discussion

    Her S.MP is +9 on hit. Her S.MP gives way for a nice low/overhead situation with Cr.MP and S.HK. Or you can just do sweet Makoto links. I like this.
  10. Zevak

    Skullgirls PC Beta Updates Discussion

    I don't like the new unfly. It feels like I'm rolling the dice on whether or not I'm going to actually fly because it comes out sometimes on negative edge it seems. Fly Unfly with forward momentum feels rather cumbersome now as well, 214K, 2146 release K. I could get use to it I'm sure and find...
  11. Zevak

    Eliza Setups and Tech Thread!

    Lights and Cerebella only
  12. Zevak

    Skullgirls PC Beta Updates Discussion

    I like the heart because currently it's the only thing that lets me know if I got a counter hit ground throw with BB at neutral. I want to look at my combos and not have to glance at when the green bar starts to fill up to know that. Red flash has been good for everything else. @Stuff I saw...
  13. Zevak

    Skullgirls PC Beta Updates Discussion

    Aw, I was hoping that heart change would let me see when Big Band's throw was a counter throw but nope. Oh yeah, because of that one A-train change that was made a while back A-train Emergency Brake is 3 frames faster than Brass Emergency Brake. I like it because Cr.FP confirms are now easy...
  14. Zevak

    Video Game Characters You HATE

    That is one man who really dislikes foreigners.
  15. Zevak

    Video Game Characters You HATE

    Sundowner from MGR:R, game I played recently and the first name I thought up when I saw this thread. He was one of those characters that I looked forward to fighting because they did a good amount of building him up. Jump cut to the most boring boss battle in the game. Luckily I feel like they...
  16. Zevak

    The Big Bando Husbando Combo Threadando

    I just tested it and with S.FP, J.MP, J.HP, J.HK, neutral wakeup while they tech forward is +97 while in beta it's +96 (note this just means you're in neutral 97 or 96 frames before they are, you can't combo on them like this =-P). This means everything is one frame harder to do off of a J.HK...
  17. Zevak

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Alright guys, since you figured out the e.break after throw combos, I want to finally bring up something that may be unintended in the beta. Remember that change that took 3 frames off of his HK and MK A-train? Well that also took 3 frames off of his E-Brake off of HK and MK A-train. This...
  18. Zevak

    What are some of the more "creative" names you've seen when playing SG online?

    "All your shit is nerfed in the beta" It was kind of humorous because my team has really had only buffs as far as I know
  19. Zevak

    Skullgirls PC Beta Updates Discussion

    Pinion is gone again? Darn, I am all sorts of sad right now.