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  1. d3v

    Street Fighter V

    June, not April.
  2. d3v

    Street Fighter V

    They really need to have an alternate, Republican voice pack for F.A.N.G.
  3. d3v

    Street Fighter V

    Dantarion's got his hitbox viewer working in game. http://shoryuken.com/2016/01/18/dantarion-develops-real-time-hitbox-display-for-street-fighter-v/ Admittedly, it's still got some issues. Aside from getting screwed up by slight camera angle shifts, it's also about 2+ frames behind the animation.
  4. d3v

    Street Fighter V

    Interesting thing that was recently discovered, the game has some sort of ambiguous cross up protection. If you're attacked by a jump in that should be blocked normally, but lands on the other side, you can block it both ways.
  5. d3v

    Street Fighter V

    For some reason, the front legs of just about any character in the game do not have hurtboxes. It's part of what makes low normals feel stubby. That said, it's probably a design decision to discourage people from just continually poking with low normals. Capcom's been nerfing these, especially...
  6. d3v

    Street Fighter V

    Not sure if this has been shared here yet, but hit boxes in SFV are much simpler than those in IV. For example, here's Bison's standing MK. Also confirms that they're no longer using the auto generated hit boxes from IV.
  7. d3v

    Street Fighter V

    Going over the game with guys like DevilJin01 on SRK, the main word that we tend to toss about is "Sirlin", as in it's a game you can play by "sirlining" - finding a couple of good buttons and using them all day. The tradeoff seems to be that the really good normals for this playstyle tend not...
  8. d3v

    Street Fighter V

    Here's an interesting discovery about the game. http://shoryuken.com/2015/12/13/street-fighter-v-reportedly-employs-3rd-strike-style-normal-priority-system/ It seems to use a normal priority system, similar to 3rd Strike and Killer Instinct.
  9. d3v

    Fightsticks for lefties?

    Honestly, a custom will usually cost you a bit more than that. $200 is considered cheap for a custom and some of the more elaborate jobs can go from $300 to more than $1000. If you have an existing stick, a better option might be to just have a new top panel fabricated.
  10. d3v

    Fightsticks for lefties?

    How much are you willing to spend. Some of my boys at SRKTT might be able to get something within your budget.
  11. d3v

    Now that Indivisible is funded...

    Practice, gitgud, go to tournaments.
  12. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Toei could probably make an entire 12 episode series out of that budget.
  13. d3v

    Indivisible media coverage index

    http://shoryuken.com/2015/12/02/lab-zeros-indivisible-reaches-crowdfunding-goal/
  14. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The Skullgirls launch party, where everything is all good until someone says the magic words "two weeks."
  15. d3v

    Indivisible Ideas Thread - No L0 developers Allowed <3

    Tatanka needs wrestling moves. Also this song.
  16. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Just realized that me making a TV Tropes page for this won't be for naught (or at least I won't have to add a "What Could Have Been" entry for it).
  17. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I demand that any future hentai or rule 34 based on Lab Zero's products must always involve Mike's screen pointing photo.