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  1. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hosted on a hentaikey site but without the "Mike Z in shorts" photo? /disappointed
  2. d3v

    Indivisible media coverage index

    Indivisible got a post on HG101's front page. http://www.hardcoregaming101.net/
  3. d3v

    Help Advertise Indivisible!

    Got this on SRK. http://shoryuken.com/2015/10/15/skullgirls-devs-move-to-the-world-of-rpgs-with-indivisible/
  4. d3v

    Street Fighter V

    As I mentioned, she wasn't listed in the slide. Probably because she wasn't supposed to be revealed before they did this presentation.
  5. d3v

    Street Fighter V

    Latest version of the character slide. Note that Laura isn't shown yet, which should explain why some sources are saying that there are three more characters to be announced. Also, the misaligned names are apparently from the slides animation, with the names flying in from the right.
  6. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Not sure about that. The Cannons got a pass because they do partly own the site. For Indivisible, @Ravidrath would probably have to talk to Ian or probably even Mr. Wizard to see if we can run a story on it (for the record, the story I wrote on the prototype bieng available to SkullGirls...
  7. d3v

    Street Fighter V

    Beta testing in only a marketing gimmick when it's done where there actually isn't any true testing done. The SFV beta has shown otherwise in fact multiple tests and updates were done on during the testing periods. Not every real beta lasts for half a year. In fact, the set number of days...
  8. d3v

    Street Fighter V

    Ricki Ortiz on SFV. http://shoryuken.com/2015/10/06/ricki-ortiz-street-fighter-v-gets-back-to-grassroots-street-fighter/ Says it's going back to more "grassroots Street Fighter". Makes alot of sense. SFV seems to be Ricki's kind of SF, since it seems to be less mixup/mindgame heavy and focuses...
  9. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Will the Cyrillic version have Mike doing voices for the cast with Real Soviet Voice Acting?
  10. d3v

    Street Fighter V

    Unlockable characters are only acceptable if they follow the Skullgirls model where they're unlocked by default in Versus, Training and Online. I mean, wasn't it Mike himself who said that having to play singleplayer modes just to be able to use content for multiplayer modes was dumb. Gawd, I...
  11. d3v

    Street Fighter V

    But the point is still to encourage those casuals to play multiplayer modes to help expand the online playerbase, which helps the game as an eSport, which in turn keeps the game alive, and drives sales further. I've worked for and with various companies involved with eSports and run my own CPT...
  12. d3v

    Street Fighter V

    Competitive play doesn't necessarily mean tournaments. It means means making sure that people are playing the game against other people online and offline.
  13. d3v

    Street Fighter V

    Except the big push in this game with things like rollback netcode, cross play, the betas, the Capcom Fighters Network, and more, has been towards competitive play online (and offline). Also, by being accessible, what they're referring to is the gameplay itself with via things like easier...
  14. d3v

    Street Fighter V

    People need to remember that the competitive community generally doesn't like unlockable characters. Combine this with the greater role of eSports/competitive gaming, and you can see why you have people saying that the concept of unlockable characters is obsolete. Look at Skullgirls, even if...
  15. d3v

    Street Fighter V

    This. After what happened with SFxT, any on disc DLC would be a PR nightmare for them. People who don't understand likely don't realize how much of a scandal the on disc DLC in that game caused. It's one of the things that helped kill that game.
  16. d3v

    Indivisible Gameplay Discussion

    IMO, some other visual indicator of who's gonna be attacked might help. Like, instead of just a red flash, make the red glow more like the IPS state in Skullgirls.
  17. d3v

    Indivisible Gameplay Discussion

    Anyone come up with optimal combo paths and sequences for building meter, especially for the boss fight?
  18. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Meh, it's all about that Peter.
  19. d3v

    Street Fighter V

    "Eisbahn" was pulled from a random sign in the background. That doesn't necessarily indicate that there will be a character with that name in.