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  1. d3v

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Would have been better if we heard Ms. Fortune shout "NO PETTING!"
  2. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Finally figured out why her name is significant. The Ajna Chakra, located in the head (behind the pituitary gland) is the chakra associated with the third eye in hindu tradition Well you're in luck. A TV Tropes page for Indivisible already exists...
  3. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @Ravidrath Will there be a special $150,000 Indivisible character as guest DLC in Skullgirls tier? Or better yet, stretch goal once the funding reaches some high amount like $3,650,000? Will it include moe Ravidrath-tan plushies? Kidding aside, some sort of Skullgirls guest appearance, either...
  4. d3v

    Street Fighter V

    Street Fighter has never been big on subtlety. Necalli is most likely the boss of the game. Probably an "awakened" or "shin" version that starts the fight in his V-Trigger mode with some altered frame data. The biggest thing that points to this is the fact that the only confirmed leak so far...
  5. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    No, you just get a game over from the boss without actually even fighting the boss. It's more a niggle about how you can die from the boss, even before fighting it.
  6. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Has anyone else (other than me) actually gotten a game over from...
  7. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @Mike_Z howabout stuff that might affect the final game? Right now, it seems that the prototype has the same issue that Skullgirls has on my laptop. If I set it to run with the NVIDIA card (GeForce GT 650M), the framerates drops to 30fps or below. When it's running on the Intel HD card (which...
  8. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Never mind, just ended up finally killing it once I figured out how to block most of its attacks on reaction. Also spammed Razmi's healing every time I had meter.
  9. d3v

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Dying repeatedly at the boss. What's the best way to down this thing?
  10. d3v

    Street Fighter V

    Another SF2 character. Looks like the speculation that the green portion in Capcom's slide at SDCC/Evo represents SF2 characters is correct.
  11. d3v

    Them's Fightin' Herds

    Actually, the way it seems to work in the trailer, plus the fact that it's not a "hard limit" seems to indicate that it is undizzy (in as much as undizzy is simply tied to a value that each move builds when it hits). As for what happens when the meter is filled up, that could be anything (both...
  12. d3v

    Street Fighter V

    With Karin's announcement, it looks like I was right on the money (or more precisely C88|DevilJin01 who pointed this out to me).
  13. d3v

    Controller/Stick General Questions and Discussion

    http://tek-innovations.com/arthobbies/ should have most of the PSDs for them.
  14. d3v

    Street Fighter V

    No choice since I don't have a capture card and the game doesn't let you record. That said, that's mostly just the first couple of matches where the phone's mic was picking up the fan.
  15. d3v

    Street Fighter V

    Double half circles to carry the bonus that you can't accidentally jump for doing the motion correctly. And this being Capcom, there's probably leniency so that you don't even need to do a complete half circle, just start from down-back. On a related note, here's a collection of some of my...
  16. d3v

    Street Fighter V

    You obviously haven't seen Japanese joshi pro-wrestling. Stuff like that is basically par for the course.
  17. d3v

    Street Fighter V

    Mika's V-Skill is basically Beowulfs hype mechanic?
  18. d3v

    Street Fighter V

    New footage from WSO sessions in the UK. http://shoryuken.com/2015/08/06/winnerstayson-devotes-another-session-to-street-fighter-v/ A bunch of the 3S vets over at SRK seem very happy with this footage - the footsies feel very much more like 3S and older SFs than IV.
  19. d3v

    Street Fighter V

    New Zealand's probably hasn't been implemented yet. That said, I don't see every stage having some sort of interaction.
  20. d3v

    Street Fighter V

    Yeah, the reduction of guts to 25% really helps make the games damage feel higher and help make matches run faster. IV has this tendency to get bogged down once both characters get down to 50%, especially with certain characters such as "Healena".