• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. d3v

    The Hype, Impractical, and Impossible Combos Thread

    SRKed. http://shoryuken.com/2015/05/06/cerebella-works-around-squiglys-tracking-super-in-this-amazing-skullgirls-encore-combo-video/
  2. d3v

    Report This Week In Skullgirls - 4/3 Salty, Saturday Night Salt, Sending off Shin

    Sadly, all this means is that we'll get another bunch of haters posting shit on the front page.
  3. d3v

    Report This Week In Skullgirls - 4/3 Salty, Saturday Night Salt, Sending off Shin

    Salty! replay is now up on SRK as well. http://shoryuken.com/2015/04/05/skulgirls-encores-latest-salty-broadcast-showcases-robo-fortunes-aerial-beams/
  4. d3v

    Report This Week In Skullgirls - 4/3 Salty, Saturday Night Salt, Sending off Shin

    http://shoryuken.com/2015/04/05/skullgirls-encore-on-playstation-4-will-allow-cross-play-with-playstation-3/
  5. d3v

    Robo-Fortune Combo Thread

    Ugh. Typo fixed.
  6. d3v

    Skullgirls PC Beta Updates Discussion

    The only time the train stage gets annoying are the periods when there's not much in the background and all you see is either a brick wall, or trees moving very quickly. When there's other things in the background that are father out and aren't moving across the screen as quickly, it's fine.
  7. d3v

    Robo-Fortune Combo Thread

    Without the super, it actually does more, but I'm guessing the hits affect the scaling causing the super to do less.
  8. d3v

    Robo-Fortune Combo Thread

    I've been getting more damage out of s.HK into super than s.HP into super. LP MP MK HP into super does 3,996 LP MP MK HK into super does 4,462 The latter is also more consistent since it requires less timing. The former needs you to get super out on the last hit of s.HP to get full damage.
  9. d3v

    Robo-Fortune Combo Thread

    More folks should try ending their combos with LP LP MP MK HK xx 236PP. As long as your opponent is grounded on that last chain, you'll send them to the wall and get the super to connect on wallsplat, and do slightly more damage and end up with better positioning.
  10. d3v

    Robo Fortune Discussion

    It seems that the flashlight is just a lightsource linked to her sprite, and therefore affects other characters the way normal light sources in the game would.
  11. d3v

    burst not safe?

    That's been known for awhile now and is in the regular version as well. What happens is that the hard tag is timed right so that it catches your opponent on the recovery frames of their burst (which are not invulnerable), leading to the burst bait/reset.
  12. d3v

    Report 2/13 Salty - Robo-Fortune Enters the Endless Beta, Beowulf's VA, and the Crowd Goes Wild!

    That animation frame with the beam makes me hope that she is.
  13. d3v

    Street Fighter V

    If you watch the trailer closely, you can see that Ryu has had his normals changed from the last build. At the very least, he has his SFII/SFIV cr.mk back and not his SFIII/Evil Ryu cr.mk.
  14. d3v

    MadCatz TE 2 for PS4 Assigned to Both P1 and P2 at the same time.

    When using a MadCatz TE 2 for PS3/4, and the stick is set to PS4 mode, the game assigns the controller to both player 1 and player 2. You can see this in action in the video below. Happens on both retail and Endless Beta.
  15. d3v

    Robo Fortune Discussion

    Hmm, didn't consider that I might have been accidentally air backdashing. Of course, now it's going to haunt me that I can't actually reproduce this again.
  16. d3v

    Robo Fortune Discussion

    @Mike_Z Not sure what's going on here. Might be a glitch as IPS seems to be triggering at the wrong time. Stopped happening after I exited the game (to check the recording and run Premiere Pro) and restarted (because I wanted to double check).
  17. d3v

    Street Fighter V

    Good point. Although it is possible that they're using whatever it is that these characters will have in their elemental stance. On a somewhat related note, somebody posted the video of your "how to make fighting games panel" on SRK and that one guy made a long reply regarding it, both in...
  18. d3v

    Street Fighter V

    Honestly, the first thing I looked at (after the initial, "holy shit, I'm so abusing that if it makes it into the final game") was the meter build. Bruce built 2 stock and change by the time he KOed Daigo's Ryu. She either needs to not build meter when her stance is active, or they need to put...
  19. d3v

    Street Fighter V

    People need to consider that Daigo and Bruce have had little time to actually learn the game, unlike Mike and Peter at Capcom Cup. It's pretty obvious that they're still trying to play it like SFIV and going straight for jab confirms. Compared with Peter who was going for low forward into legs...
  20. d3v

    Street Fighter V

    People forget that Ryu can stack hits on his fireballs. With 3 or 4 hits stacked, he can easily clear that out. Heck, I'm more worried about Ryu since he keeps his hit stacks even when his stance runs out, unlike Chun. On a related note, in EventHubs' interview, Ono has confirmed that SFV will...