• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. d3v

    How much do we have to pay for a good boss?

    The issue is that any boss that plays more like a regular character will most likely be just a regular character, instead of a boss. Mike has already stated that he doesn't like the idea of unplayable bosses (way back when this discussion first popped up on Shoryuken). The Marie that we have...
  2. d3v

    PS4 Looking for Dualshock 3 driver help for PS4.

    Update from TRNG over at SRK. http://forums.shoryuken.com/discussion/comment/9953126/#Comment_9953126 Looks like they've gotten in touch with Mike now.
  3. d3v

    PS4 Looking for Dualshock 3 driver help for PS4.

    Reply from the Akishop people over at SRK. http://forums.shoryuken.com/discussion/comment/9953114/#Comment_9953114
  4. d3v

    Report Skullgirls PS4 To Support PS3 Arcade Sticks

    Tried to get in touch with Per on SRK, but he hasn't replied yet. That said, someone else who's familiar with how these things work over there has stated that it should be as simple as changing the identify line to in the FW to say that it's a generic device.
  5. d3v

    How much do we have to pay for a good boss?

    There's also that I recall Mike doesn't like unplayable boss characters. If they were to do a boss character that worked like a regular character, then they'd probably go ahead and just make that another regular character.
  6. d3v

    PS4 Looking for Dualshock 3 driver help for PS4.

    Depends. If the Mayflash adapter identifies itself as a DualShock 3, then no.
  7. d3v

    PS4 Looking for Dualshock 3 driver help for PS4.

    I don't think there's enough time for it seeing as Xrd is coming out in December.
  8. d3v

    The team palette-matching thread

    Pink hair mafia.
  9. d3v

    Hide HUD

    I believe @Mike_Z already addressed this in another thread and stated that it would be hard to do with Otter.
  10. d3v

    Add auto block timer to allow for reset practice in training

    Just have the dummy block a certain way and practice resets by using attacks that can't be blocked by that direction (i.e. block low, so you attack high).
  11. d3v

    How much do we have to pay for a good boss?

    Skullgirls is, gameplay-wise, a big homage to the Marvel vs. Capcom series. So it shouldn't count as a surprise that the final boss plays just like those in those games.
  12. d3v

    PC Beta Beta Replay Bugs Thread

    Got this as well. Also, the buttons seem to be reversed as well. LK quits and MK plays the replay.
  13. d3v

    How different regions approach Skullgirls

    I play with alot of Japanese players and have also noticed that they don't really go for resets. The other thing I've noticed is that they don't really do full on zoning. I've seen Japanese Peacock players just try to close in and do combos.
  14. d3v

    Xbox Parasoul palette icon bug.

    I now wish Parasoul had glasses for all her palettes.
  15. d3v

    Hitboxes? Peacock or Fukua?

    Doesn't seem to be anything wrong with this. Fukua's j.HK can cause side switching/cross ups depending on the position of the character being hit.
  16. d3v

    How do i Peacock?

    Only teleport when a) they're moving in a way that they can't punish it (i.e. jumping/airdashing in), or b) you can cover it with an assist. Actually if you time it right, you can use the assist to mix them up as you come out behind.
  17. d3v

    Fukua's Original Combos

    Nothing really new since I believe most of us in the beta knew about this. Air drill super can combo into ground drill super in the corner, after ground bounce. That said, air drill into DHC is still more practical since you can do it mid-screen and, depending on the super, can do more damage.
  18. d3v

    Fukua's Original Combos

    It does about 6.9k without the assist.
  19. d3v

    Fukua General Discussion

    I still don't like the fact that she feels as if she doesn't have much advantage after it.
  20. d3v

    Fukua General Discussion

    I actually didn't use j.HK dart alot. I use lp dart to cover my landings (just like Mags uses magnetic blast in Marvel), the hitstun nerf not only makes it impossible to convert, but some characters seem to be able to grab her even after she hits with it.