• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Bella has nothing amazing up-close? She has a potent low/throw game, with two meter-less grounds grabs that you can not tech, both doing a lot of damage on their own + the follow-ups. Do you want to hold up? Well, better hope she doesn't hit you with a low into combo. If you're playing Bellas...
  2. View619

    Is this viable

    You're better off spending that meter on triple Argus Agony.
  3. View619

    On Defensive Assists

    What's the current lock-out (in frames)?
  4. View619

    On Defensive Assists

    I'm all for longer lock-out for hitting assists in general instead of nerfing three individual assists, to be honest. That actually seems like it has a chance of making it into retail at some point.
  5. View619

    On Defensive Assists

    If you give those assists blue bounce, I think they would need to put the opponent in a hit-state similar to landing a sweep. But then you run into a problem where there's no reason to fear getting hit by a DP assist as the attacker at all (1k damage and distance vs potential to land a hit and...
  6. View619

    Skullgirls PC Beta Updates Discussion

    Notice the note Mike made in the update comments? Don't expect this to last for more than a day or two, lol. I think it's more of an attempt to prove a point at this stage. Also, it's the beta where things like this can happen. But I'm positive that even if every single player loves it, it...
  7. View619

    On Defensive Assists

    How? I would think these changes barely affect her game plan. She still has good AA/defensive assists that she can convert off of with Argus.
  8. View619

    On Defensive Assists

    Multi-hit attacks. Also, if we're going to suggest increasing lock-out, I don't think the strength or type of attack should matter (makes it confusing).
  9. View619

    On Defensive Assists

    The risk of a double snap\overall damage vs a bad defensive assist call (i.e. mashing assists without attempting to block properly, leading to the move never coming out) is enough at this point. The assist game is fine imo, it feels like we're at the point where it's really just a matter of...
  10. View619

    Xbox XBL Matchmaking Thread

    People still play on xbl? =/
  11. View619

    Ducklazer vs The World

    Hey, take any victory you can get. :P
  12. View619

    Making Use of Both Head States

    Can we get a diligent moderator to come in here and clean up, please?
  13. View619

    Making Use of Both Head States

    To be fair, some characters have better options when they focus more on staying grounded (Bella, Parasol, Peacock, Big Band), it's just that most players love spending all their time in the air. So, not every character's optimal position during neutral is in the air. As far as AA is concerned...
  14. View619

    Making Use of Both Head States

    Except the excellent pressure of head-less and ability to attack with a puppet while the body can move separately? Head-less is still a good puppet character, it's just not the only version of Fortune worth using anymore. At least, that's how I see it.
  15. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Eh, I lost interest in the tier aspect of this thread around page 1. I figure the match-up/character weakness portion of the thread is still good, though.
  16. View619

    Making Use of Both Head States

    Yeah, sneeze is the Head-less dp now. The way to play it now is going to be find a good time to get the head off (i.e. with space to cover it as the body, or during your own pressure), otherwise play Head-on until you can. Nice to see that Head-on matters now for things besides damage.
  17. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I think Peacock's main issues now are shitty standing poke normals and relatively poor reversal options. She can do everything else well enough (good grabs, good overhead, M SOID called with space and held is basically a free in for her). I don't think being unable to keep up pressure without an...
  18. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Peacock's conversion off of DP assist is fine, that's what H SOID xx Argus is for. It's not a meter-less combo, but it's still a solid conversion back into her optimal position. With the way she builds meter, you shouldn't have a problem capitalizing on those hits.
  19. View619

    Don't BS me, how HARD is this game?

    May be best to get threads like this locked earlier? So we don't have five pages of the same thing spanning months?
  20. View619

    Don't BS me, how HARD is this game?

    The main aim of every competitive player should be to "git gud", not just new players. It's about making a serious effort to adapt and improve instead of complaining about how things are. It's only negative if you're not interested in competing, I guess. Also, it helps that when that's said and...