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  1. Darklightjg1

    The Unofficial Official Beta Discussion Thread

    Can you force Peacock to set down a "doily" before she's allowed to teleport as well? ...Anyway, has it ever been experimented with for undizzy to trigger a "spin out" style knockdown (similar to the way it behaves in Marvel vs Capcom 2) instead of a green burst? Kind of hard to keep track of...
  2. Darklightjg1

    OFFICIAL: Annie Release Update Notes

    Is the season pass that's on sale this weekend also coming to PSN? I'm not trying to double-dip and I would much rather get it on sale and play it on PSN without losing the opportunity to get it on sale at all. (Says the sale ends August 16th). I can't justify getting a season pass for this at...
  3. Darklightjg1

    Report Change Incoming: Valentine, the Red Cross, and You...

    This just in: Math teachers no longer allowed to use red markers on the whiteboard!
  4. Darklightjg1

    Valentine Combo Thread

    She got the short end of the stick on the update and virtually no love in return. Not befitting for someone named Valentine. He tried with the green poison taking a little away from undizzy, but I can't make any real use of the green poison change in terms of damage over purple poison. It's for...
  5. Darklightjg1

    Make your character broken with the least significant change(s) possible.

    Don't change *insert hated character* at all, cause the bitch IS broken.
  6. Darklightjg1

    [POLL] Are you looking forward to the beta changes?

    That's one of my favorite combos, but to be fair it does costs 2 bars to do. On the flip-side, building meter for Storm is pretty easy.
  7. Darklightjg1

    [POLL] Are you looking forward to the beta changes?

    I may be partially to blame for these changes. Sorry for hitting people so much. :(
  8. Darklightjg1

    [POLL] Are you looking forward to the beta changes?

    Nah, not looking forward to it. Big Band is nice tho. Play the fucking horn.
  9. Darklightjg1

    Possible new IPS

    Explain the version that gets ported into the main build when it gets ported.
  10. Darklightjg1

    Fortune Combos

    This isn't really the thread for it so we should move this discussion somewhere else after this, but I don't have a lot of trouble AAing with Val or even using her mobility, specials and supers to out-maneuver and counter people who want to constantly approach that way. AA assist and/or...
  11. Darklightjg1

    Fortune Combos

    HK Fiber upper is good for protecting yourself with the assist and maybe counter calling against other assist but I prefer Fortune/Val to give Valentine access to all that meter gained by the time she comes in. I think she has some of the best and most fun supers to utilize in the game. I'm a...
  12. Darklightjg1

    SG Game Design Discussion

    I'm actually curious if what it was meant to fix had anything to do with the ips system in place at the time. I don't really have a problem pulling that much damage either without poison, but there's some alternate stuff where I use (purple) poison during the air combo at the beginning while...
  13. Darklightjg1

    Poll: Are the Beta changes ready for prime-time?

    Without the CH/reset and the 1.3 damage ratio...
  14. Darklightjg1

    Poll: Are the Beta changes ready for prime-time?

    No there doesn't need to be something like a burst to give the recipient something meaningful to do (my opinion). Contemplating your next move or reflecting on your loss/how to not lose like that next time is meaningful enough for me.
  15. Darklightjg1

    SG Game Design Discussion

    In combos I only really use it in DHC for post-DHC followup because it ain't worth it otherwise (because it doesn't hit enough). Wanting it work better in general so you wouldn't have to omit a S.HP xx HK SB before super and keep them in the corner isn't unreasonable though.
  16. Darklightjg1

    SG Game Design Discussion

    What I proposed has more to do with positioning than combo length. I also still think the ground version of her scalpel super needs to be fixed for when it's used right next to someone or in the corner (will only hit some characters with 1 out of the 8 scaplels... just move her back a little bit...
  17. Darklightjg1

    SG Game Design Discussion

    He brought up Val's damage and corner carry, so I vented by posting a way you get "big damage" with her now... which is a joke. Nobody has to argue about anything, but some buffs thrown Val's way too would be nice. Maybe undo the change that made J. HP bounce the opponent higher than it did...
  18. Darklightjg1

    SG Game Design Discussion

    Lol. Start your combo in the corner with a loaded lvl3 vial and J. HP xx vial throw, then use several (strict) heavy attack links... that'll prove she has damage. Apparently that's how you prove your character can get close to TOD these days. Ha.
  19. Darklightjg1

    Poll: Are the Beta changes ready for prime-time?

    Maybe being able to combo into something that does high base damage several times has something to do with all that damage she's getting. You wanna talk about loops? That shit was... excellent. 7.7k by the eighth hit. Gimme a fuckin' break.
  20. Darklightjg1

    Poll: Are the Beta changes ready for prime-time?

    -Corner combo? Check. -Starts with awkward jumpin? Check. -Uses two meters and assist? Check. -Gives over 2 bars to the opponent? Check. I'll allow it. Frickin' combo Nazis.