• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Darklightjg1

    Possible new IPS

    Well at 250 it's shortening them in the sense that it takes away one sequence of launcher-> air combo -> restand for me and I can deal. It's not restricting me too much with Valentine, but Squigly's floatiness/weight class/hurtbox is getting my on nerves more than it used to with the adjusted...
  2. Darklightjg1

    Idea for a Valentine buff.

    It makes sense for her character, adds another assist element and I would like it/use it because I don't really like her current moves as an assist that much, but yeah... new move and all that.
  3. Darklightjg1

    Possible new IPS

    SGs (for now) is my break from SFs pacing and higher emphasis on ground game for the most part. I like to bust out longer combos without facing the ridiculousness of a Zero or Vergil-based team and X-factor as a prerequisite.
  4. Darklightjg1

    SG Game Design Discussion

    @IsaVulpes I can post a video too: What's the point of showing me that other than pointing out Y24 being a rare case inputting that way (he mashed during dash EX legs btw). Because he's good? Other Chun's who prefer to do it the other way are still good. Both can still input wrong and get...
  5. Darklightjg1

    SG Game Design Discussion

    That's a blatant lie and I've been playing the game way too long and versus too many mirror matches to know that IS the case for EX Legs. You can see it and you can fucking hear it. Even in match/replay videos where the inputs are displayed you'll see it way more often than some piano input...
  6. Darklightjg1

    Possible new IPS

    Banging these out back to back doesn't really leave a lot of time to organize any playtesting sessions outside of the training room and see how it works out in matches imo. Beta lobbies are not very active and for me it's mostly been "find the combo under these conditions" type of thing like a...
  7. Darklightjg1

    SG Game Design Discussion

    SF4 Chun: needs 5 inputs to do lightning legs. There are piano and slide methods to do it clean for some combos, but when it comes to the EX version, it turns into finger gymnastics if you try to do it that way (especially when trying to combo it from a link). It's better to commit to the mash...
  8. Darklightjg1

    Possible new IPS

    @Mwisk Not only was undizzy limited to 200, but it also starts adding on at combo stage 3 instead of stage 5. Counter hit only grants an extra 100 undizzy. DHC doesn't give anything extra, but apparently green vials do.
  9. Darklightjg1

    Possible new IPS

    I don't like that idea. Sounds like giving people lvl 1 X-factor for free and making them a threat with baby's first combo type stuff.
  10. Darklightjg1

    Possible new IPS

    I think the undizzy tracks/adds on too early in this even with CH. As soon as you take them to the air it starts tracking and builds up to 200 pretty quick. Not a fan of damage and meter loss as usual or the limited combo paths when going for something optimal, but presumably the opponent won't...
  11. Darklightjg1

    Possible new IPS

    @Mike_Z This is a faster paced fighter than SF4 with more mobility options and mechanics to worry about for even getting stray hits, let alone a counter hit. Also the setups for counter hits in SF4 are way more deliberate in the way people fish for them and a bit more obvious when the counter...
  12. Darklightjg1

    Possible new IPS

    Yeah 5-7 (on CH) chains is pretty limiting (I think I use up to 10 in MDE with Valentine and 8 with Fortune with my regular bnbs before sparking undizzy). Um about the Lvl 3 green vials: from what I can tell, even on counterhit, won't get Valentine more damage than Lvl 3 purple vials. I got...
  13. Darklightjg1

    Possible new IPS

    Can't really speak for other characters, but this feels a lot less restrictive for Valentine than the other experiments. There's a damage loss, but I can't say it creates hard links or has a significant change in positioning in addition to that. It leaves more room to do stuff and most...
  14. Darklightjg1

    Possible new IPS

    Your posts seem to imply that something involving IPS or undizzy (or damage) is going to change no matter what and I'm still in favor of keeping it as it is in MDE even after trying both of the experiments. Let it rock. As far as J. HP, it's not just because I "liked it" (and 3 times is not a...
  15. Darklightjg1

    Possible new IPS

    I don't use the most efficient combos damage-wise, I mostly use combos I made up that aren't character specific and are satisfying to me damage/resource-wise. Also, no Fortune/Val mirror match I've played on my level or higher has had someone doing the same combo... everyone has their own flavor.
  16. Darklightjg1

    Possible new IPS

    Losing out on even more damage, meter and corner carry with Valentine than the lower undizzy patch (which I also didn't like because it just made harder links for less damage... why would I want that?). I'm doing even less damage with 2 loaded poisons in this beta patch than my normal Bnb does...
  17. Darklightjg1

    Possible new IPS

    Tried it... rolled my eyes. Not liking it. Less damage, less meter (in addition to less meter when you're under 1 bar now... which is not part of the "experiment"), certain DHC combos just plain out the window, Valentine is boring now/less appealing because my combos did push the MDE...
  18. Darklightjg1

    Possible new IPS

    Well that's still a lot of resources actually earned and used and a lot given to the incoming character. People do that to me and half the time I'll just end up comboing into Val's resurrection and follow up because they gave me so much meter. That's a factor of discouragement for doing a TOD...
  19. Darklightjg1

    Possible new IPS

    Who is only spending 1 bar in a 2v2 to do this and with what?
  20. Darklightjg1

    Possible new IPS

    I'd be elated if that's the case. Like I said I think IPS is fine how it is now. Not too restrictive (restrictive enough), but I don't see people 1-shotting without using a TON of resources (and how do you get those resources in the first place?)