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  1. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Mainly because CF wasn't going nearly as good as they hoped it would and L0 desperately needed ANY kind of lure to incentivise backers. That's why they couldn't afford neither think characters through nor hide them from backers' sights since they didn't have much else to tease people with...
  2. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Try and imagine that. Also this whole situation deserves another 'listen how games ACTUALLY get made' rant imo. Too bad our artists are not as blunt as Mike =]
  3. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Idk. Considering America's equivalent in Locca still has its Mayan and Aztecs, conquistadors make much more sense than cowboys
  4. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Please. Deadshot's treatment has least to do with that movie being shit.
  5. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't mind this design. Then again old one was never appealling to me anyways. I urge you to remember that designs created for the campaign were created on the spot under tremendous pressure and weren't thought through all that well. Not to mention there wasn't much done in terms of world's...
  6. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I personally feel like JRPG is a dated concept in and of itself. But since the only game I played in like 3 years is Shovel Knight, I'm not the one to judge =ъ
  7. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I would make another post about L0 being awesome but fuck it. They just beyond awesome professionals and gamedesigners. There's no way they'll slack on anything they had power to make great.
  8. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think he forgot to add AjnaFace
  9. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So, do we have any clue when beta will arrive? If VO recording is mid-May, is it safe to say that beta launch will happen even later?
  10. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Volgarr the Viking had zoom out button for platforming purposes. And option to toggle it on permanently.
  11. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm kinda with Kit on this one. It's not finalized though, so I'll wait before judging.
  12. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Maybe. They still feel pretty different in terms of combat, progression, abilities, items, grinding and stuff. Overlap is there, sure, but I feel like they cater to different aspects of explorative platformers.
  13. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I would assume that skull on Bao's chest from Ahad's sketches didn't make the cut? That's too bad =[
  14. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Where's dat harpoon tho?
  15. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah. Looks like Lab0 went full Captain America on her. It's funny because Kai was saying she's one of the few characters who were equipped realistic enough to participate in actual battle and then she dropped her scimitar. Oh well. I guess we were operating on anime logic anyways.
  16. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm pretty sure it's gremlin.
  17. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, all loyalty quests are tied to 100%-ing the game. You'll have to also 100% ringsels to do it, it looks like. Alternatively you can start new game and just use more obvious ringsels to max out chars you left behind the first time.
  18. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, since these quests are optional and you literally required to have character in question maxed up, I think they can make these quests pretty hard assuming player is level'd up and ready for the challenge.
  19. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Don't forget that Atk/Def levels need to be unlocked. At the start you can feed chars only up to lvl 2. When you maxed out your preferred team, you'll end up with some leftovers. Now you have options: you can lvl up your backseat chars just in case they'll get more useful and have well-balanced...
  20. Not-So-Saint

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Those aren't mutually exclusive. You search for upgrades, and if you happen to stumble upon blue one instead of red one you wanted more, your only choice is to deliberately not taking it. Which doesn't make sense since less useful bonus is better then no bonus at all. They are also required for...