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  1. sketchspace

    The Road to Becoming a Competent Fraud

    I watched the first 25 minutes and one thing that bugged me is you not using meter to go for the kill and instead going for resets. Then you got wrecked by the low-life character. Gotta use that meter. So far I enjoyed watching though and I'll check out the rest later.
  2. sketchspace

    Hey, Let's Learn Some Skullgirls

    The problem here is actually hitting with a HP or HK. The moves lack range and I'll whiff with them dropping the combo. I put up a more detailed thought in the Peacock combo thread: http://skullgirls.com/forums/index.php?threads/peacock-combo-thread.550/page-4#post-162230
  3. sketchspace

    Peacock Combo Thread

    So I've been trying to get a universal, mid-screen double Argus combo, but I've been having trouble getting it down on Miss Fortune consistently. It's not impossible to land, but her narrow hurtbox and fall speed seem to be what's throwing me off. Here's a video of what I've been using: I'm...
  4. sketchspace

    Fukua General Discussion

    Walk back or neutral jump and block (or throw a fireball if the opponent also starts defensively)
  5. sketchspace

    The 'git gud' Struggle: An attempt to learn how to punch games.

    Hey, welcome to skullgirls :) Seems like for now you just need to practice playing and learning the characters. Also note that it helps to hops into training mode into characters and learn their moves in addition to playing against them. As far as team goes, I'll recommend H Brass Knuckles...
  6. sketchspace

    Hey, Let's Learn Some Skullgirls

    Just a small update for now: In general: I've switched to L Extend as an assist. Main problem was that the alpha counter also had the delay, so even if I countered at a good time, I could still get hit due to the startup. Valentine/Big Band/Peacock I've switched the order because I was...
  7. sketchspace

    Hey, Let's Learn Some Skullgirls

    So I just like the delay with the M Beat Extend. I use it for some setups. As far as PBGC Knuckles goes, I want to try it out since it has a bigger horizontal range than Beat Extend. Execution isn't a big deal since I'm holding back to block anyway. Oh and thank you for putting up some...
  8. sketchspace

    Hey, Let's Learn Some Skullgirls

    So I've been playing Skullgirls since that steam summer sale so 1-2 months now? Anyway the initial hype for me has died down so I'm writing down my thoughts to keep me motivated. If it helps you out, cool, glad I taught you something. My teams: Fukua (M Shadow) / Big Band (M Beat Extend) /...
  9. sketchspace

    What is good damage output?

    So resets. I'll go for them unless I can kill with raw damage or DHC. What type of reset I go for depends on how I think my opponent will react. When I'm feeling out my opponent, I'll go for a safe burst bait or assisted-reset that puts me in a good neutral position. As the game progresses...
  10. sketchspace

    Beowulf Thread: Retiring from Retirement

    So for a move (super or otherwise) I think Beowulf picking up objects off the ground and throwing them at the opponent would be cool. Whether it be a chair or knocked out characters (think Groove on Fight) I want to see it. Yes, even Big Band.
  11. sketchspace

    Can we as a community teach fundamentals?

    The big thing I have against Skullgirls and fundamentals is assists. While assists can cover character weaknesses (for example Fukua has weak get-off-me options, so having an out helps), it isn't always the best option. The opponent can bait the assist, counter-call the assist, whatever and...
  12. sketchspace

    What are some of the more "creative" names you've seen when playing SG online?

    I was feeling down today, but couldn't help but laugh at this name. Thank you Triple 6 Obama Dick Tattoo!
  13. sketchspace

    Tips on not getting discouraged?

    I play a different game I enjoy like KOF 98 or 2003. It's easy for me to get discouraged since losing makes me feel like a bad player when sometimes it's about me dropping a critical combo or just guessing wrong; that's just the Marvel-style of gameplay it has. It's ok to be upset at losing...
  14. sketchspace

    Fukua General Discussion

    Since teching about air throw can go either way: I'll vote non-techable air throw.
  15. sketchspace

    What move do you always accidentally use?

    The move I screw up the most is with Big Band, going from a crouching attack to a Beat Extend. I either mess up the input or get a Brass Knuckle.
  16. sketchspace

    EVO 2014 Craziness

    Don't know if it's coincidence or not, but the Fukua beta uploaded some changes to her today. On a smaller scale, in the non-beta Fukua's jumping HK was reduced from active 3F to 1F to fix a bug. These are the beta changes btw: - Fukua's Drill Of My Dreams is now possible in the air; pre-flash...
  17. sketchspace

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    I support Purrton Cannon. I want to see a barrier of robotic cat heads. I call it: Meowlecular Shield.
  18. sketchspace

    Big band buff

    I support any and all Big Band buffs I also play Big Band :PUN:
  19. sketchspace

    Fukua's Original Combos

    Hey, So what is the best double snapback combo to use with Fukua? I've seen one with HP->MK Shadow, repeat, one with jumping HK in the corner over and over, one with a relaunch, etc. Which one is the best to use? And is it universal, or is it weight dependent?
  20. sketchspace

    How do I learn the timing?

    I recommend listening to the sounds. Cerecoptor has the propellor sounds then a lower pitch for when it hits the opponent away. It's also helped me with getting Painwheel flight cancel combos more consistently.