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  1. ukyo_rulz

    Possible new IPS

    I never thought of this. Good idea.
  2. ukyo_rulz

    Possible new IPS

    I like this comparison. This makes much more sense than the Vampire Savior/MVC2 comparisons that I've heard before. Take the ridiculous combos of XMvSF and add the suffocating pressure of MVC2 and you get Skullgirls. I'm no Vampire Savior pro but I played all the games and to be honest I don't...
  3. ukyo_rulz

    Possible new IPS

    Dramatically shorter combos and much more emphasis on neutral, mostly. It looks like an alright evolution of the game, but I was hoping for a revolution.
  4. ukyo_rulz

    Possible new IPS

    Didn't see the whole video, but I wasn't really impressed by what I saw. It looked fine, but I was told things had improved by leaps and bounds since I last played and it doesn't look all that different to me.
  5. ukyo_rulz

    Possible new IPS

    All combos are boring. If there is a combo that you think is not boring, give it a few months and it will become boring. As evidence, I submit the "Dr. Doom TAC-Swag" combos of UMVC3. It was difficult to do, had lots of room for creativity and is easily the hypest-looking combo ever created in...
  6. ukyo_rulz

    Possible new IPS

    There's also the size of the community. If I wanted to work on my defense I would need access to good players of every other character to play against. Just finding matches can be hard sometimes, and even when you find someone there's no guarantee that he will be playing the character match-up...
  7. ukyo_rulz

    SG Game Design Discussion

    I don't like pre-round movement. I think it encourages mashing before the round even starts.
  8. ukyo_rulz

    SG Game Design Discussion

    Good discussion on mashing. My main problem with it is that it wears out sticks and buttons faster while not really adding to the decision tree. Another problem I have, which is admittedly much more minor, is that watching a FG player mash really reinforces the stereotype of FG players being...
  9. ukyo_rulz

    SG Game Design Discussion

    I would like to take this opportunity to state that: 1. I like that everyone has the same health 2. I dislike that everyone has vastly different weights Also, since this is the "game design discussion" thread, what are your thoughts on mashing for damage? Mashing to get out of stagger...
  10. ukyo_rulz

    SG Game Design Discussion

    I saw the thread title and got excited. Wrote up my thoughts on ideal FG design. But now I realize this is about SG game design and what I wrote was not appropriate. But I already wrote it so I will just throw it out there anyway: In my mind, a perfect fighting game is one that shortens the...
  11. ukyo_rulz

    Possible new IPS

    If you have to practice it, it ain't easy.
  12. ukyo_rulz

    Possible new IPS

    Whatever you say boss. Is this actually true? I thought Fortune's head was an exception. I'm sure I heard someone say that it was kept outside of IPS so that sandwich combos could work. I kinda have a vague recollection that I heard that from you. Am I wrong in this? WAS IT ALL A DREAM...
  13. ukyo_rulz

    Possible new IPS

    I think Mike is a great guy making a fine game, but let's try to avoid putting him on a pedestal. The guy made some statements criticizing others for failing at something that he eventually failed at himself (using a system that failed to produce the desired gameplay). That's not really a huge...
  14. ukyo_rulz

    Possible new IPS

    The BB potshots aren't even the worst of it. I remember watching his conversation (with Max I think) about how UMVC3 sucked because "the combo system was working against the gameplay that they wanted, but instead of fixing the system they added all sorts of extra rules and exceptions". Still, I...
  15. ukyo_rulz

    Possible new IPS

    I wouldn't mind it. Actually I might welcome it.
  16. ukyo_rulz

    Possible new IPS

    Just wanna chime in that the potential to lose undizzy is rekindling my interest in the game, but I choose to be cautiously optimistic rather than rabidly excited. TBH it doesn't bother me as much now as it did when I first tried the beta out but then again I also am far less of a fan of the...
  17. ukyo_rulz

    What are you doing to sell SkullGirls to your friends?

    At this point I feel that if someone hasn't heard of SG yet, that person is not hardcore enough to play it. Recently I've started to feel that maybe I'm not hardcore enough to play it.