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  1. JBThazard

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Metroidvania is actually a really poorly defined term. Some people say they have to be 2D. Some people say it has to have platforming. Or be non-linear, or have sequence breaks, etc. Some people don't even consider Metroids to be metroidvanias, and instead call them "Metroid games". Part of the...
  2. JBThazard

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I have a very strict definition of metroidvanias, if there are no reverse boss order sequence breaks or mockballing, it's just some action adventure platformer at best.
  3. JBThazard

    Platinum Games

    I ain't hyped. It might not be bad, but I'd be surprised if it were great.
  4. JBThazard

    Bloodstained: Ritual of the Night

    Your wallet needs to fund this more than Steam sales, guys.
  5. JBThazard

    STEAMY GOODNESS: talk about games on steam

    I got a refund for D4. I'm happy with that.
  6. JBThazard

    The Legendary Bounty Hunter! Metroid/Samus Aran Thread

    Maybe it will be Metroid Prime 2: Echoes: Pinball: HD Remasterbated
  7. JBThazard

    The Legendary Bounty Hunter! Metroid/Samus Aran Thread

    If there was some kinda stealth/horror thing involving the Zero Suit, I'd be kay with that. But that's about it, personally.
  8. JBThazard

    The Legendary Bounty Hunter! Metroid/Samus Aran Thread

    You've all failed me.
  9. JBThazard

    The Legendary Bounty Hunter! Metroid/Samus Aran Thread

    Maybe it's Dig Dug Prime? As in a FPS Dig Dug?
  10. JBThazard

    The Legendary Bounty Hunter! Metroid/Samus Aran Thread

    It literally makes me think of Dig Dug crossed with W101. Please tell me that's what this is.
  11. JBThazard

    Bloodstained: Ritual of the Night

    Not because Konami didn't want him to properly succeed a hard-ish game like OoE and instead wanted him to make kinect stuff?
  12. JBThazard

    Bloodstained: Ritual of the Night

    SENPAI NOTICED ME :PUN:
  13. JBThazard

    Bloodstained: Ritual of the Night

    All I want is cool platforming that is incorporated alongside cool abilities and cool enemies. It doesn't need to take up a million brain cells, but only using 1 brain cell is also kinda lame.
  14. JBThazard

    Bloodstained: Ritual of the Night

    Maybe it's because I'm an immature troll at heart, but I love almost everything you post, Ruin.
  15. JBThazard

    Bloodstained: Ritual of the Night

    Sorry yeah, I did mean Dissonance. I forgot about Despair, mainly because I did not like it.
  16. JBThazard

    Bloodstained: Ritual of the Night

    Difficulty can be in place to make interactions with the levels or enemies interesting. It probably won't be as hard as OoE but I'd really like that. And if the game is too big to accommodate for the lack of features or playstyles, the game will be too long and overstay its welcome. While...
  17. JBThazard

    Bloodstained: Ritual of the Night

    I consider OoE to be the most challenging as well, as long as we talking Igavania's. I love that game and most of Iga's installments, so no, Igavanias are definitely my thing. SotN is in my top 5 fave games of all time. But with Bloodstained set to release 2 whole decades after Symphony....I...
  18. JBThazard

    Bloodstained: Ritual of the Night

    Metroidvania's tend to be short. A 80-90% playthrough usually takes less than 9 hours. I hope Bloodstained changes that to a considerable degree. Iga's games aren't that challenging though unless you do some kinda lv.1 run like in OoE. If most of the challenge is level grinding and getting the...
  19. JBThazard

    Platinum Games

    Whatever it is, you can trust Platinum. Most companies that announce a new IP, it's plagued by old and stale ideas for game design despite the new cast/setting. That's generally not the case with Platinum. They actually know the definition of "new".
  20. JBThazard

    Bloodstained: Ritual of the Night

    I agree, if you take all the skill out of platforming, you virtually take all the skill out of designing platforms. Mixing both attaining new skills to access new areas AND needing some skill to use those skills is what would make an interesting Metroidvania.