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  1. Mysterygamer3k

    The Smash Bros Discussion Thread

    Well it's only a problem in the normal version of the stage where the lights are there, in the Final Destination version I would imagine it's not going to be there to cause that kind of issue.
  2. Mysterygamer3k

    The Smash Bros Discussion Thread

    Mega Man was ignoring the items way too much and the Fox player wasn't gonna just ignore them, that was Mega Man's downfall from my perspective.
  3. Mysterygamer3k

    The Smash Bros Discussion Thread

    Gotta play dat Pong, it's just soooo good. Also the end of that Rosalina Final Smash hit Mac like a truck. XD
  4. Mysterygamer3k

    The Smash Bros Discussion Thread

    Get ready for more ZSS destruction!
  5. Mysterygamer3k

    The Smash Bros Discussion Thread

    That was pretty insane, 3 stocks left.
  6. Mysterygamer3k

    The Smash Bros Discussion Thread

    WHAAAT Zero Suit Sammy's Final Smash is indeed her ship, quite awesome. :D
  7. Mysterygamer3k

    Eliza Beta Combo Thread

    Well, for me it's more like, you have to time it soooo precisely for the last j.HP to actually hit someone when they end up standing on the ground unless they are a heavy character like Double it's insane to try to land it consistently. I've been practicing it a lot and even now I have trouble...
  8. Mysterygamer3k

    Eliza Beta Combo Thread

    To be honest I've been finding the timing of the jumping HP combos to be extremely sensitive and usually ends up just being random luck if I end up actually hitting the whole thing as it should be. I understand the concepts of j.mp > j.hp > ADC > j.mp > j.hp but I'll be damned if I have gotten...
  9. Mysterygamer3k

    Eliza A Song of Blood and Beauty - Eliza Lore & Speculation

    None of them except possibly the Jedah one will be remaining when she's finished so don't get used to those.
  10. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    So far I've enjoyed her and her combos aren't too bad considering she has no specials to really use in her combos, nor does she have blockbusters to end her combos either. Both of those things limit her a lot more than she would otherwise be right now, not to mention Sekhmet mode, assuming it...
  11. Mysterygamer3k

    Eliza Beta Combo Thread

    FYI after some testing this does not work on heavy characters, they fall too quickly to intercept with cr.MP or cr.LK but if you use cr.MK then launch on the second hit of it you can continue as normal from what I've been able to do. That might even make it universal actually, though I haven't...
  12. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    K then, I'll make a note of it and thank you for correcting me on it and yes I do need to study the IPS better, I'm definitely not very familiar with all of it's conditions. Again though with that being intentional it makes for a pretty easy burst bait.
  13. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Has anyone noticed that j.HK seems to trigger IPS every now and then when it doesn't seem like it should? I know occasionally when I've been trying some combos and I try to end with j.HP > ADC > J.HP it triggers IPS even though I only used one launcher and this isn't after a loop or anything, it...
  14. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Also, who's going to try doing some semi-Baiken style combos with her, since her j.HK works just like Baiken's explosive canon, but is air dash cancelable? I know that was exactly what I thought before MikeZ even said anything about it. XD
  15. Mysterygamer3k

    Eliza A Song of Blood and Beauty - Eliza Lore & Speculation

    I just wanted to mention that I think you left out Eliza's Standing Hard Kick which I believe MikeZ said was Apep devouring the sun.
  16. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Well the main use of it would be to soak her projectiles so that you can approach safely, but yeah I'd say HBrass would still be better for just setting up a combo off of it. It'll come down more to preference at that point though and for people that don't strictly want to play with Big Band it...
  17. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Dat boat is definitely going to be a good assist for a lot of characters, that projectile invulnerability is just, amazing. o.o
  18. Mysterygamer3k

    Her Parasite is as Deadly as her Beauty - it's the Blood Goddess Eliza!!! Thread

    It's not so much that they couldn't implement it, the mechanic existed already in a primitive state before Eliza even won the vote actually. They just decided not to use it, at least not like it was planned to be when it was first shown.
  19. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    It's not so much that they couldn't implement it, the mechanic existed already in a primitive state before Eliza even won the vote actually. They just decided not to use it, at least not like it was planned to be when it was first shown.
  20. Mysterygamer3k

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    And that is probably why it won't retain all of it's properties, although if it doesn't it'll be a move you'll never want to put in a combo or throw out for anything really. So I'm not sure if over use of it as an assist would lead to a major nerf or not but while it exists, enjoy it people...