• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Karlaaldana

    General Fanart Discussion (Potentially NSFW)

    Just another little fanart. This time is Filia in a reimagined (Hooters inspired) MadMan's Cafe waitress outfit. This Pin-up sort of fanart is so much fun.. I might be doing a Venus or D.Violet or even an Eliza one in the future. (for the moment I'm out of ideas) At first I was going to do her...
  2. Karlaaldana

    Getting my fanart together... This can only mean one thing!

    Getting my fanart together... This can only mean one thing!
  3. Karlaaldana

    Robo Fortune Discussion

    I would love to hear why did the air dash got dished.. Maybe her specials will make air combos more viable, or maybe it's because the air dashes mixups were too good. I'm sure there is a good reason to make the change... For me, I'm not feeling it.. That simple change makes R. Fortune's fun...
  4. Karlaaldana

    Personal Art of Lala - yep no cool lines here

    Is good to see that skullgirls fanart is still getting stronger to this day. I loved your art style, looks balanced and is very unique.
  5. Karlaaldana

    Audio Skullgirls Fan Voice Acting Thread!

    Try getting rid of a latin accent when "voice acting".
  6. Karlaaldana

    Audio Skullgirls Fan Voice Acting Thread!

    That's why we gather on the forums.. to team up and give life to amazing fan proyects.
  7. Karlaaldana

    Audio Skullgirls Fan Voice Acting Thread!

    Sometimes I wish I had suitable voice for voice acting...
  8. Karlaaldana

    Audio Skullgirls Fan Voice Acting Thread!

    I love it, love it, love it!! You did a grat job.
  9. Karlaaldana

    Skullgirls PC Beta Updates Discussion

    I knew Mike would notice the Horace's dive assist greatness.. those were the days.. until it's inevitable nerfing.
  10. Karlaaldana

    Anime LA 2015 Skullgirls panel

    Annie confirmed' to be a trap..
  11. Karlaaldana

    General Fanart Discussion (Potentially NSFW)

    I absolutely love your style!, I can just imagine how a fully colored picture would look like on that style.
  12. Karlaaldana

    Amusingly misleading Skullgirls Censoring

    How to make a Fat-Ass (named member) happy, the thread.
  13. Karlaaldana

    Amusingly misleading Skullgirls Censoring

    This one was... too easy.
  14. Karlaaldana

    Amusingly misleading Skullgirls Censoring

    I found this screenshot and.... I realized the magic. Ouch. EDIT: I wnt back and saw another one of these.. This might be the reason why cerebella seems to have such an elongated.. you know.
  15. Karlaaldana

    Project Annie...In Motion!

    Thank you so much!, this is what I was looking for. I will start doing some tests with it later, it might be a while since I figure on how to integrate this shader properly to the original file.
  16. Karlaaldana

    Project Annie...In Motion!

    This is the character sheet I made based on the original drawing.... On my 3d model there are a lot of adjustments to make it look more close to the original picture, but I started with this as a base.
  17. Karlaaldana

    Project Annie...In Motion!

    He's probably making a joke about how small the actual reference picture is, It was really difficult to work with that particular reference when we made a character reference sheet. Heh.. I still don't like the black outline that much, I'm still tweaking some settings to make it look better.
  18. Karlaaldana

    Project Annie...In Motion!

    The model and rig is not ready yet but definitely is getting close.. I'm currently redesigning her face lightly, I want that aspect to be more like the official artwork as possible. I'm intending to make her as close as possible so the 2d animators (including me) don't have to do many...
  19. Karlaaldana

    Project Annie...In Motion!

    I'm using some of the official skullgirls character sheets as reference for her skull shape, the problem comes when it translates to 3d, it's very difficult to keep things aesthetic. there is also so many differences when I use an orthographic camera vs a perspective camera, things just tend to...
  20. Karlaaldana

    Project Annie...In Motion!

    I'm testing some shaders! I'm still looking for a way to make it look better..